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Kiwi Talkz Interviews Jack Mathews (Metroid Prime Trilogy Technical Lead Engineer)
Proactive interviewer Kiwi Talkz sat down with the Lead Technical Engineer on the Metroid Prime Trilogy, Jack Mathews! As Jack’s position at Retro would indicate, lots of technical details behind the Metroid Prime Trilogy are discussed, such as how Metroid Prime maintained a consistent 60 fps and how the R.U.D.E.…
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Kiwi Talkz Interviews Mike Wikan (Metroid Prime Trilogy Lead Designer)
Today Kiwi Talkz goes in depth with the Lead Designer of the Metroid Prime Trilogy, Mike Wikan! The conversation goes all over, starting with how Nintendo operates to what Retro fixed and changed in the Metroid Prime Trilogy release and how Nintendo went over ever line of text across the…
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Kiwi Talkz Interviews Bryan Walker (Metroid Prime Trilogy Senior Producer)
The Retro Studios interviews keep on rolling with Kiwi’s next guest, Bryan Walker! Bryan was the Senior Producer on Metroid Prime 2 & 3 as well as the Senior Director of Development for Donkey Kong Country Returns and Mario Kart 7. The interview focuses mostly on the Metroid Prime Trilogy…
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Kiwi Interviews Richard Vorodi (Metroid Prime Hunters Single-Player Game Design/Story)
Richard has worked at Nintendo for over 15 years, specifically at NST where he helped develop Wave Race, Project Hammer (before its cancellation) and of course, Metroid Prime Hunters. A large chunk of the conversation was directly focused on some of the lore of Metroid Prime Hunters such as how…
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Kiwi Talkz Interviews Clark Wen
The Metroid Prime games have some of the most iconic sound designs in video game history. In this episode of Kiwi Talkz, Clark Wen is asked about his method of working and inspiration while working on Metroid Prime 1 & 2 and other iconic projects. The conversation spans from sound…
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Episode 98 – Metroid Q&A Part 2: How Should the Metroid Suit Function in Metroid 6?
We’re back for part 2 of our Fan Q&A this week, and the hits come early and often! Which 2D ability do we want to see in 3D and vice versa? How can the Grapple Beam be better utilized? What’s our favorite game logo? What do we think about Metroid…
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Episode 97 – Metroid Q&A Part 1: Should Samus Ever Be The Antagonist in a Metroid Game?
We’re putting YOU the listener in the drivers seat as we creep closer to our big Episode 100 supershow! We asked for Metroid questions and you delivered in droves, so much so that this episode is only part 1 of our Metroid Q&A! Topics include: Should Samus ever be the…
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Episode 96 – Metroid Dread’s Biggest Missed Opportunities
Another week, another show discussing Metroid Dread. This time, however, we’re putting our critics hat on and discussing some of the things that, while they don’t actively take away from the game by not being included, would have made Metroid Dread even more awesome! A Maridia theme remix in Burenia?…
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Episode 95 – What If Metroid Dread was a Nintendo DS Game As Originally Planned?
Welcome back to the show! Get ready for a fun thought experiment this week: what if Metroid Dread had released on the DS as planned back in the late 2000’s? What kind of sacrifices would have had to have been made? Would EMMI’s still be as intense? Would their routes…
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Omega Metroid: Frequently Asked Questions
So what’s your story? So, originally, I wanted to write this FAQ answering as the “website” instead of answering as myself, but it felt too impersonal, so instead, I’ll introduce myself properly. My name is Andy Spiteri. You may have heard me on the Omega Metroid Podcast. I’m from…