Metroid Prime 3: Corruption Walkthrough – Creatures

Here you’ll find a list of every Creatures scan and their contents, plus any missable creatures, in Metroid Prime 3: Corruption. Corruption continues the more detailed breakdown of different type of enemies as started in Echoes, and, generally speaking, sorts creatures based on which planet you encounter them on, with a separate category for bosses. Use the links below to navigate to a particular sub-species.

 

 


Galactic Federation Creatures

 

Aurora Unit 217  <<MISSABLE SCAN>>

Location: Aurora Chamber, SkyTown

Transcript: Aurora Unit 217 was originally built to support G.F. Naval Base Demeter, but was assigned to SkyTown base shortly after the Treaty of Elysia was signed 14 years ago. 217 has served admirably in its role as SkyTown administrator. Vast amounts of tactical intel have been delivered from SkyTown under AU 217, along with valuable stellar and interstellar research data. It has interfaced well with the Elysian mechaniods, and enjoys a productive working arrangement with them.

 


Demolition Trooper

Location: Skyway Access, Pirate Homeworld

Transcript: Demolition Troopers are not especially combat savvy and often rely on others to cover them in battle. They are outfitted with explosive weaponry for special missions. When the only way to the objective is straight through everything, the troopers in this unit are called upon to make it happen. While capable of destroying the strongest of barriers, these troopers are not as capable in combat as traditional marines.

 


Federation Marine

Location: G.F.S. Olympus, Norion, Pirate Homeworld

Transcript: Federation Marines wear advanced suits of powered armor, allowing them to use potent weapons and resist heavy damage in battle. Few can match them in combat.

 


Federation PED Marine

Location: G.F.S. Olympus, Norion, Pirate Homeworld

Transcript: The Federation has created a system that utilizes Phazon to increase the power of the armor worn by GF Marines. While active, the Phazon unit enhances the attack and defense systems of the armorsuit.

 


Female Fleet Trooper <<MISSABLE SCAN>>

Location: G.F.S. Olympus

Transcript: Fleet Troopers are the backbone of the navy, often ignored in favor of the gallant Federation Marines. Their work isn’t always dangerous, and is rarely glamorous. Most are specialists, and possess a great deal of knowledge.

 


Fleet Admiral Dane <<MISSABLE SCAN>>

Location: Flag Bridge, G.F.S. Olympus

Transcript: Commander of the G.F.S. Olympus, the flagship of the G.F. Starfleet. Fleet Admiral Castor Dane is known for his utmost dedication to protecting the Federation from its enemies. He is stern and aggressive, and has a strong dislike for the Space Pirates. Rumor has it they orphaned him at an early age, an act he still seeks to avenge.

 


Fleet Mechanic

Location: G.F.S. Olympus, Norion

Transcript: Fleet Mechanics are responsible for maintaining and repairing all Federation equipment. Because of the vast amount of devices and vehicles the Federation utilizes, skilled mechanics are highly sought after and often overpaid.

 


Halberd-Class Turret <<MISSABLE SCAN>>

Location: G.F.S. Olympus

Transcript: The GMX-04 Halberd-class turret replaces the dated “Growler” turret. It is an effective point-defense system for most security zones. It is lightly armored, and nimble targets can evade its tracking system.

 


Hunter Gandrayda <<MISSABLE SCAN>>

Location: Tower Elevator, Norion

Transcript: Metamorphic bioform able to mimic numerous enemy units in battle. Gandrayda possesses the metamorphic ability to assume the form and abilities of other creatures. This talent has led many to seek her out for stealth and reconnaissance missions, despite her powerful combat abilities. Details on the subject’s origins and age are unknown, but her unique traits have made her a sought-after Hunter for missions.

 


Hunter Ghor <<MISSABLE SCAN>>

Location: G.F.S. Olympus

Transcript: Capable of merging cybernetic body into larger mechanisms. Ghor is a cybernetic bounty hunter, capable of merging his body into large mechanisms. The most common of these is his armorsuit, which doubles as a gunship and provides him with a formidable combat arsenal. The merges are often accompanied by a shift in personality, replacing his normally calm demeanor with an aggressive attitude. He demonstrates a high proficiency with all things mechanical and is often called upon for missions requiring computer infiltration or manipulation.

 


Hunter Rundas <<MISSABLE SCAN>>

Location: Tower Elevator, Norion

Transcript: Possesses the ability to generate and manipulate ice. Rundas is capable of generating and manipulating ice. This trait is common among inhabitants of the moon Phrygis, but Rundas is one of the few who have used this ability for bounty hunting. Subject is known for getting results, but considers himself without peer. His arrogant demeanor has led him to mainly seek solo missions, and rarely works well with others.

 


Male Fleet Trooper

Location: G.F.S. Olympus, Norion

Transcript: Fleet Troopers are the backbone of the navy, often ignored in favor of the gallant Federation Marines. Their work isn’t always dangerous, and is rarely glamorous. Most are specialists, and possess a great deal of knowledge.

 


Training Drone <<MISSABLE SCAN>>

Location: Docking Bay 5, G.F.S. Olympus

Transcript: The Training Drone is used in all branches of the GF military. They are designed to improve hand-eye coordination and accuracy. One popular training exercise is to score as many consecutive hits on a drone as possible. Gambling on shooting contests involving Training Drones is frowned upon, but fairly popular throughout the GF armed forces.

 


Bryyo Creatures

 

Alpha Hopper <<MISSABLE SCAN>>

Location: Gateway Hall, Bryyo Cliffside

Transcript: Spits venom at prey from a distance. Uses talons in close-range battle. Alpha Hoppers are characterized by their unique color and durable hide. They are highly territorial and will attack any creature who wanders too close to their nests. When hunting in packs, they will often keep their distance while others move in to attack at close range. Like all Hoppers, their legs end in sharp talons and can be used to shred through any prey that gets close enough.

 


Atomic

Location: Bryyo Cliffside, G.F.S. Valhalla

Transcript: Corporeal energy that sloughs explosive segments of its form. Atomics are creatures composed entirely of energy. A strong energy blast is adequate to destabilize the Atomic and cause it to explode. They are sustained by their core, which generates a constant supply of electricity. When an abundance of energy has been produced, the Atomic will discharge a section of its body in the form of an explosive projectile. When near sources of energy of an opposite polarization, the Atomic will respond aggressively.

 


Bryyonian Shriekbat

Location: Bryyo Cliffside, Bryyo Fire

Transcript: One of the many types of Shriekbats found across the solar system, the Bryyonian Shriekbat behaves similar to all of its cousins. Shriekbats will nest in small groups and make their home in a sheltered environment. Dwelling on the top of caverns and ruins, the Shriekbat will hunt nearby insects and small creatures for food. Once a nesting area has been found, it will be fiercely protected from any intruder. The territorial Shriekbat will dive- bomb any creature that wanders too close, no matter what the size.

 


Fargul Hatcher

Location: Hall of the Golems, Bryyo Cliffside

Transcript: Able to jam incoming Missiles. Mouth is vulnerable to attack. Within the Fargul Hatcher’s maw is an organ cluster that is vulnerable to attack, but only when exposed. Fargul Hatchers are capable of giving birth to dozens of young in a matter of moments. These offspring will immediately swarm in on any nearby attacker. Their skin is incredibly resilient and will deflect most weapon fire.

 


Fargul Wasp

Location: Hall of the Golems, Bryyo Cliffside

Transcript: Protective of parent bioform. Capable of self-detonation. Fargul Wasps are highly protective of their parent Hatcher. Even moments after birth, they will swarm together and attack any nearby organism. They are often used as a defense mechanism by the Fargul Hatcher, and as a result, few live to adulthood.

 


Geemer

Location: Reliquary III, Bryyo Cliffside

Transcript: Non-aggressive bioform. Avoid contact with spiked shell. The spiked shell of a Geemer is rather durable and can only be destroyed by an explosive blast. While menacing in appearance, they are non-aggressive scavengers that feed on the waste of other creatures. This food source has led to them being spreaders of many types of diseases.

 


Gelbug

Location: Bryyo Fire

Transcript: Phazite shell infused with Fuel Gel. Explodes when shot. Gelbugs are roaming insects encased in organic Phazite. These cavern dwelling bugs have come to rely on Fuel Gel as a source of sustenance. Over time their shells have become saturated and crystallized with Fuel Gel. As a result, their bodies have become highly unstable. Weapon fire will disrupt the gel and cause the creature to detonate.

 


Gel Puffer

Location: Bryyo Fire, Bryyo Cliffside

Transcript: Consumes and emits Fuel Gel fumes. Explodes when ruptured. The exposure to Fuel Gel has left the shell of the Gel Puffer highly susceptible to weapon fire. Gel Puffers have come to rely on the toxic vapors given off by Fuel Gel for sustenance. They process these gasses and then expel the excess to stay afloat. The brittle shell of the Puffer, while durable in appearance, is rather thin and easily damaged.

 


Gel Ray

Location: Bryyo Fire

Transcript: Passive bioform native to Bryyo. Lives within pools of Fuel Gel. Gel Rays are nonaggressive bioforms native to Bryyo. They are one of the few creatures who make their home within the caustic pools of Fuel Gel. The unique exterior and shape of the Gel Ray allow it to withstand and glide through rivers of gel. Their main source of sustenance is small organisms that exist within Fuel Gel, but they are known to occasionally leap out to feed on insects that fly near the gel’s surface.

 


Gragnol

Location: Bryyo Fire, Bryyo Cliffside

Transcript: Lack of exoskeleton makes it agile but weak to most weapons. Gragnols are vulnerable to most weapons, as they have not developed the durable exoskeleton found on adult members of the species. They often travel and attack in groups. If they sense a nearby threat to their hives, they will not hesitate to advance. Their offensive capabilities are underdeveloped, leaving the ability to fire energy pulses of Phazon energy their only form of attack.

 


Gragnol Adult

Location: Bryyo Fire, Bryyo Cliffside

Transcript: Resistant to most weaponry. Physical stress can destroy it. The large tail that characterizes Gragnol Adults is also their weakness: if pulled with enough force, it will tear them apart. An explosive blast will temporarily incapacitate them, making them easier to target. They possess the ability to generate an energy shield around their bodies, preventing Beam shots from damaging them. They are cunning predators, flying through their turf in search of unwary prey. They use bursts of Phazon energy to overwhelm their targets, and then swoop down to finish them. Maturity has provided them with a very durable exoskeleton.

 


Hopper

Location: Bryyo Fire, Bryyo Cliffside, Bryyo Thorn Jungle

Transcript: Attacks with razor-sharp talons. Pounces from a distance. These aggressive insectoids use small hops to get within striking distance and then pounce, using their talons to tear away at their prey. From a distance they will fire bursts of venom at their target. Despite their aggressive nature, they are somewhat fragile and can be easily dispatched. Because of this they will commonly hunt in packs.

 


Korba

Location: Bryyo Fire, Bryyo Cliffside

Transcript: Works with Snatchers to feed. Vulnerable to concussive blasts. The Korba is a vicious, resilient bioform. It prefers to lurk above its hunting grounds, waiting for prey. The Korba relies on the smaller Snatchers to levitate victims to a point where the Korba can devour them. What the Korba cannot digest, it expels to feed the Snatchers. This symbiotic relationship works well for both Korba and Snatchers.

 


Nightbarb

Location: Bryyo Cliffside, Pirate Command (Pirate Homeworld)

Transcript: Generates protective energy field. Contact with field is dangerous. Nightbarbs are predators, travelling in packs to search for prey. They have the ability to generate a protective field of energy around their bodies. The ability is unstable, however. If the field makes contact with another life force, it will overload. This also consumes the life force of the Nightbarb, much like a bee’s sting ends its life.

 


Reptilicus

Location: Bryyo Fire, Bryyo Cliffside, Bryyo Thorn Jungle

Transcript: Teleports across short distances. Highly aggressive and territorial. Scans indicate a mutation that allows the Reptilicus to teleport over short distances. Commonly used as a combat tactic to corner and trap their prey. The Reptilicus appears to suffer from Phazon corruption, and all higher thought processes have been replaced by savage bloodlust. This corruption has also increased their resistance to heat-based attacks and Fuel Gel.

 


Reptilicus Hunter <<MISSABLE SCAN>>

Location: Bryyo Cliffside

Transcript: Target can generate a personal cloaking field around its body. Phazon corruption has granted Reptilicus Hunters the ability of cloaking themselves. They use this to their advantage and will hide or move positions while cloaked to gain the upper hand in combat. Reptilicus Hunters are fairly organized despite their primitive nature. Usually attacking in small groups, they patiently wait for their prey to become isolated in a locked area before attacking. Their weaponry consists of an energy whip for close-range assaults and a throwing chakram for long-ranged attacks. They have adapted to the harsh climates of Bryyo, and are quite resistant to Fuel Gel and heat-based attacks.

 


Scorchbug

Location: Bryyo Fire, Bryyo Seed

Transcript: Tiny insects that feed on Fuel Gel. Explode when shot. Scorchbugs are exclusively found on Fuel Gel-producing planets such as Bryyo. The tiny insects subsist entirely on the volatile gel. Like many creatures with this diet, they have taken on the ignitable characteristics of their food source. When shot with any type of weaponry, they burst into a small explosion, leaving behind only a scorch mark. It is from this trait that they have earned their name.

 


Shelbug

Location: Bryyo Fire

Transcript: Attacks by firing Phazon spines. Soft body is vulnerable to attack. Shelbugs are slow-moving roaming insects whose soft bodies are easily damaged. Until they reach maturity they will not develop their Phazite shell. Unable to retract into a shell to avoid damage, they must aggressively attack any potential threat. They will extend sharp spines to fend off attackers or propel these spines at enemies.

 


Snatcher

Location: Bryyo Fire, Bryyo Cliffside

Transcript: Works with a Korba to feed. Vulnerable to concussive blasts. Snatchers are cunning, albeit weak, bioforms. Unable to kill most prey on their own, they rely on the stronger Korba to do the work for them. Snatchers will swarm onto a target until it is overwhelmed. Once they have their prey, they use their powers to levitate the victim to a point where the Korba can devour them. What the Korba cannot digest, it expels to feed the Snatchers. This symbiotic relationship works well for both Snatchers and the Korba.

 


Warp Hound

Location: Bryyo Fire, Bryyo Cliffside, Bryyo Thorn Jungle

Transcript: Teleports over short distances. Vulnerable to cold-based attacks. Warp Hounds are susceptible to low-temperature attacks, due to the nature of their thermal-energy-driven biosystem. They are often used by Reptilicus as guards and hunt beasts. They consume Fuel Gel to survive, and can expel blasts of converted thermal energy to attack and defend. The creatures can teleport over short distances, disrupting many forms of electronic targeting in the process.


SkyTown Creatures

 

Aerial Repair Drone

Location: SkyTown

Transcript: Automated maintenance bot. Initial activation 132.8 years ago. An evolved version of the ground units, these drones were designed to perform basic maintenance and repair tasks. Their small size and flight capabilities allow them access to the hardest-to-reach areas of SkyTown. Repair drones are manufactured and activated every 200 years, with the previous units being recycled for construction materials.

 


Databot

Location: SkyTown, Eastern SkyTown

Transcript: Used to store historical data. Shoot to access information. Databots were designed by the Elysians as a means to record and pass on historical data. They patrol along their set area until disrupted, and then project a holographic datafile. However, only those equipped with Chozo-based visor technology can access this information.

 


“Dragoon” Battle Drone

Location: SkyTown

Transcript: Outer armor is tough, but thruster control could be easily ripped off. The ‘Dragoon’ Battle Drone is a resilient foe, but the thruster controls of the unit are vulnerable and can be easily ripped off. Originally designed to keep local aerial bioforms away from delicate instruments, the ‘Dragoon’ is now used in a combat role. It carries twin Rocket Pods for offense. Durable armor and a Missile-jamming system help keep the unit safe.

 


Elysian Shriekbat

Location: Main Docking Access; Construction Bay, SkyTown

Transcript: Mechanical variant of a Shriekbat that will explode on contact. Like all Shriekbats, the Elysian Shriekbat will dive-bomb any creature that wanders too close and detonate on contact. However, they are not actual creatures, but machines made to mimic their real-life counterparts. Designed centuries ago, their original purpose is unknown. They now roam the hovering facilities over Elysia, often in small flocks.

 


Repair Drone

Location: SkyTown

Transcript: Ground-based automated drone once used for maintenance. The original version of the Elysian Repair Drone. Because of their limited movement systems, these units quickly proved to be insufficient in performing the necessary maintenance duties. Used as a base design, the aerial model was created to address all flaws with the original version. Made obsolete by the aerial model, all production and manufacturing was halted over 150 years ago. Only a handful of these units remain active.

 


Sky Puffer

Location: SkyTown

Transcript: Vulnerable to basic weaponry. Consumes and emits deadly gases. The external shell of the Sky Puffer is incredibly fragile, susceptible to most small arms fire. Only a few shots from basic weapons can damage it. Sky Puffers are native to the planet Elysia. They feed on the various noxious gasses in the atmosphere. They are especially fond of Phazon gas.

 


Steambot

Location: Ballista Storage; Skybridge Hera; Steambot Barracks, SkyTown

Transcript: Lightly armed and armored. Rendered inert by hi-temp hits. The Steambot’s lightly armored exterior can be damaged by any weapon. High-temperature weapons are particularly effective, and can render them inert and beyond repair. Unlike their lightweight cousins, they are made of durable metals and cannot be tossed around. Steambots serve as combat units for Steamlords. They are armed with kinetic-beam pistols, Missile racks, and can use their tool-arms in close combat. Damaged units can be repaired by Steamlords.

 


Steamlord

Location: Hub Access; Barracks Access; Ballista Storage; Skybridge Hera; Steambot Barracks, SkyTown

Transcript: Repairs fallen Steambots. Capable of cloaking itself. Steamlords command the worker drones of SkyTown. They also repair them when they malfunction or break down. Lightly armored, they rely on their cloaking field to evade their enemies. They will only uncloak to attack or repair fallen Steambots, but can still be detected with an advanced visor system while hidden.

 


Steamspider

Location: SkyTown

Transcript: Tiny labor mechanoids. Threat index minimal. Steamspiders were created by the Steamlords as basic light laborers. They have since went rogue, and now run wild in SkyTown. Though of minimal threat alone, a swarm of them can be a nuisance.

 


Swarmbot

Location: SkyTown

Transcript: Nimble flyer can break lock-on. Generates pulse attacks. Swarmbots tend to travel in groups. They can evade many inbound attacks, and can perform aerial maneuvers that make them nearly impossible to damage. They can generate pulses of energy to damage or disrupt enemy targets. As a desperate measure, they will perform suicide runs on an enemy.

 


Tinbot

Location: SkyTown

Transcript: Lightweight android that is easily knocked down. Tinbots are made from a lightweight metal and can easily be knocked around from explosions or high-speed impacts. This metal is also quite vulnerable to heat and can be melted by high-temperature weapons. Converted for security duty, the Tinbots now patrol SkyTown tirelessly. They are armed with kinetic-beam pistols and can use their tool-arms in close combat.

 


Transportation Drone

Location: SkyTown

Transcript: Transports basic supplies to and from various areas of SkyTown. Class D Transportation Drones are used for the distribution of supplies and materials across all of SkyTown. Upon activation each unit is assigned a set position along a transit route that it will use exclusively. The constant upkeep of the facility requires that they continuously deliver their shipments to their destinations at a steady pace.


Space Pirate Creatures

 

Advanced Aerotrooper <<MISSABLE SCAN>>

Location: SkyTown, Pirate Homeworld

Transcript: Armor resists Beam attacks. Vulnerable to explosive blasts. When the going gets tough, the tough put on armor. Advanced Aerotroopers wear an extra layer of ablative armor that is susceptible to explosive blasts. Like regular Aerotroopers, they wield Twin Remote Attack Pods in combat. These are outfitted with a Particle Cannon and a Gel Bomb Rack. Gel Bombs stick to their targets until detonation. High-velocity movement can remove Gel Bombs.

 


Advanced Pirate Trooper <<MISSABLE SCAN>>

Location: Bryyo, Pirate Homeworld

Transcript: Covered with a thin layer of armor. Susceptible to explosive attacks. Armored Pirate Troopers are equipped with a standard armorsuit. It provides adequate protection against Beam attacks but is vulnerable to explosive blasts. They are outfitted with all the basic pirate armaments. This includes the assault rifle and energy scythe, both powered by Phazon. EMP grenades are often employed against power-armored foes. A new Dash Jet system provides increased mobility.

 


Advanced Shield Trooper <<MISSABLE SCAN>>

Location: Bryyo, Pirate Homeworld

Transcript: Battle shield deflects attacks, but can be pulled with Grapple Beam. Armored Shield Troopers are equipped with a standard armorsuit. It is resilient, but still vulnerable to explosive attacks. In addition to their armor, they wear a portable battle shield. Removing the shield leaves them open to all attacks. The shield is also vulnerable to Phazon-based attacks.

 


Aeromine <<MISSABLE SCAN>>

Location: G.F.S. Olympus, Norion, Bryyo, SkyTown

Transcript: Flying antipersonnel unit. Drops shield to fire weaponry. Aeromines suffer from a design flaw–their shield- and beam-weapon units use the same power source, allowing only one to function at a time. This exposes the unit to damage when it fires at enemies. Aeromines were originally designed to take the role of sentry for Space Pirates, but have since been put to use in combat as well. Because of the initial design flaw, these units do not pose much of a threat. After the executions of the first design team, the new pirate designers swore to correct this flaw with great haste.

 


Aerotrooper <<MISSABLE SCAN>>

Location: Norion, Bryyo, SkyTown, Pirate Homeworld

Transcript: Jet pack provides aerial mobility. Homing attacks recommended. Aerotroopers are dangerous foes, but their lack of armor leaves them vulnerable to explosive blasts. A weakness also lies in the jet pack: igniting it will allow the pack to be separated from the pilot. They use twin Remote Attack Pods to engage targets. The Attack Pods are capable of using a Particle Cannon or a Helix Missile Pod. They can tap their Phazon power unit to warp from point to point.

 


Armored Aerotrooper <<MISSABLE SCAN>>

Location: Bryyo, SkyTown, Pirate Homeworld

Transcript: Covered with a thin layer of armor. Susceptible to explosive attacks. Armored Aerotroopers are deployed in harsh combat zones. Their armor is resilient, but susceptible to explosive blasts. In battle they use twin Remote Attack Pods to engage targets. They are equipped with a Particle Cannon and a Helix Missile Pod. They can tap their Phazon power unit to warp from point to point. A weakness lies in the jet pack: ignite and separate it from the pilot to neutralize the target.

 


Armored Pirate Militia <<MISSABLE SCAN>>

Location: G.F.S. Olympus, Pirate Homeworld

Transcript: Expendable armored infantry units. Susceptible to explosive attacks. Members of the Armored Pirate Militia have been granted lightweight armorsuits for combat use. While this provides some additional resistance to Beam weapons, they are still vulnerable to explosive attacks. Members of the Armored Pirate Militia are mostly inept soldiers who have yet to die in combat.

 


Armored Pirate Trooper <<MISSABLE SCAN>>

Location: Bryyo, SkyTown, Pirate Homeworld

Transcript: Covered with a thin layer of armor. Susceptible to explosive attacks. Armored Pirate Troopers are equipped with a standard armorsuit. It provides adequate protection against Beam attacks but is vulnerable to explosive blasts. They are outfitted with all the basic pirate armaments. This includes the assault rifle and energy scythe, both powered by Phazon. EMP grenades are often employed against power-armored foes. A new Dash Jet system provides increased mobility.

 


Armored Shield Trooper <<MISSABLE SCAN>>

Location: SkyTown, Pirate Homeworld

Transcript: Battle shield deflects attacks, but can be pulled with Grapple Beam. Armored Shield Troopers are equipped with a standard armorsuit. It is resilient, but still vulnerable to explosive attacks. In addition to their armor, they wear a portable battle shield. Removing the shield leaves them open to all attacks. The shield is also vulnerable to Phazon-based attacks.

 


Assault Aerotrooper <<MISSABLE SCAN>>

Location: Pirate Homeworld

Transcript: Armor deflects Missile attacks. Vulnerable to Beam weapons. Only the best can join the ranks of the Assault Aerotroopers. Heavily armored, they are resistant to most weapon systems. Their unique armor is able to deflect all Missile attacks, but can still be damaged by Beam weapons. Like regular Aerotroopers, they wield two Remote Attack Pods in combat. One is equipped with a Particle Cannon, the other with a Gel Bomb Rack. Gel Bombs stick to their targets until detonation. High-velocity movement can remove Gel Bombs.

 


Assault Pirate Trooper <<MISSABLE SCAN>>

Location: Bryyo, Pirate Homeworld

Transcript: Armor deflects Missile attacks. Vulnerable to Beam weapons. The Assault Pirate Troopers are some of the best the pirate military has to offer. They are heavily armored and are resistant to most attacks. Their unique armor will deflect all Missile fire, but is still damaged by Beam attacks. Basic armament includes an assault rifle and energy scythe, both powered by Phazon. EMP grenades are often employed against power-armored foes. A new Dash Jet system provides increased mobility.

 


Assault Shield Trooper <<MISSABLE SCAN>>

Location: Pirate Homeworld

Transcript: Battle shield deflects attacks, but can be pulled with Grapple Beam. Assault Shield Troopers are heavily armored and resistant to most weapon systems. Their unique armor will deflect Missile attacks, but not Beam fire. In addition to their armor, they wield a portable battle shield. Their battle shield provides protection against all standard weapon fire, but can be easily torn off. Phazon-based weapons are capable of destroying the shield.

 


Berserker Knight <<MISSABLE SCAN>>

Location: Bryyo, Pirate Homeworld

Transcript: Phazite plating can be destroyed by the same Phazon attacks it fires. A Berserker Knight’s Phazite armor must be removed before unit can be damaged: only the Phazon-based projectile attacks the creature fires can destroy it. The Berserker Knight serves as a shocking example of the lengths the Space Pirates will go to in their quest for dominance. Heavily mutated by Phazon exposure, the unit is nearly mindless, driven by battle lust.

 


Commando Pirate

Location: Pirate Homeworld

Transcript: Assault armor composed of Phazite. Able to cloak and teleport. Commando Pirates use the best gear available: only Beams of the highest temperature can penetrate the layer of Phazite in the armorsuit. All of the weaponry is powered by Phazon. Each commando has a combat cloaking field, along with boost thrusters and a personal teleporter. The Phazite armor they wear makes them extremely resistant to damage in combat.

 


Crawlmine

Location: G.F.S. Olympus, Norion, Pirate Homeworld

Transcript: Mobile explosive drone. Detonates on contact. Crawlmines are not terribly bright and rely on suicide strikes as their main form of attack. They were designed to patrol small areas such as ventilation shafts and maintenance tunnels. Though relatively harmless alone, they can be dangerous in large numbers.

 


Crawltank

Location: G.F.S. Olympus, Norion, Bryyo, SkyTown, Pirate Homeworld

Transcript: Small, mobile weapon platform. Lightly armored, well armed. Crawltanks are mobile, ground-based defense drones, but are easily destroyed by standard weapon fire. They can be equipped with different cannons, including a Phazon Beam system. They are not built for sustained combat, and are better suited for light patrol and security roles.

 


Despair-Class Turret <<MISSABLE SCAN>>

Location: Pirate Homeworld

Transcript: Space Pirate defense system. Susceptible to explosive attacks. The Space Pirates have upgraded the venerable “Remorse” turret with a new unit. The “Despair” turret has been reinforced with a layer of heavy armor, making it far more durable. The unit’s offensive capabilities remain identical to the previous model and fast moving targets are still able to avoid its limited targeting system.

 


“Jolly Roger” Drone

Location: Norion, Bryyo, SkyTown, Pirate Homeworld

Transcript: Fast and fragile aerial drone. Fires bursts of Phazon energy. The ‘Jolly Roger’ Drone is designed for quick aerial maneuvers, but this comes at the cost of survivability. The fragile armor of the unit is vulnerable to weapon fire of any type. The Jolly Roger is based on Federation tech, but has been considerably upgraded. Powered by Phazon, the mechanoid can be a serious threat in battle, especially in groups.

 


Jumpmine <<MISSABLE SCAN>>

Location: Norion, Bryyo, SkyTown, Pirate Homeworld

Transcript: Antipersonnel unit. Rises in air and explodes once engaged. The Jumpmine was developed by the Space Pirates as a cheap alternative to an armed trooper. The Jumpmine scans its surroundings until it detects an enemy target. It then triggers a small thruster, ‘jumping’ a set distance in the air. Once launched, its weapon pod is engaged, saturating the local area with fire. It explodes afterward to prevent use by enemy forces.

 


Phazon Harvester Drone <<MISSABLE SCAN>>

Location: Phazon Harvesting, Pirate Homeworld

Transcript: Anti-air system cannot be destroyed, but overloading it will stun the drone. Man-portable weaponry cannot penetrate the thick hull of the Phazon Harvester. The anti-air weapon system is vulnerable but overloading it with weapon fire will only disable the drone temporarily. The pirates converted several Goliath-class heavy assault drones into Phazon-collecting units. The drone can use its Harvesting Beam Cannon for defense, and is equipped with an anti-aircraft missile defense system.

 


Pirate Cargo Drone

Location: Pirate Homeworld

Transcript: Mechanical drone used by pirates for transporting various supplies. Pirate Cargo Drones were designed to assist with the transporting of supplies throughout the Pirate Homeworld. Their aerial capabilities allow them to navigate the underground catacombs with relative ease. Cargo usually consists of items too dangerous or volatile to be moved by hand.

 


Pirate Commander <<MISSABLE SCAN>>

Location: Pirate Homeworld

Transcript: Wears red Phazite assault armor. Resistant to most weaponry. Commanders make heavy use of their personal teleporter, moving to favorable positions and across the battlefield, giving orders and support as needed. They carry all of the weaponry and gear used by commandos, with the exception of their armor, which is forged out of ultrarare Red Phazite. A rare breed, Pirate Commanders have lived to rise to the ruling caste on the Pirate Homeworld. Each has been a commando for at least ten years.

 


Pirate Hussar <<MISSABLE SCAN>>

Location: Jousting Field, Bryyo

Transcript: Rider of the vicious Korakk. Wields Energy Lance in combat. Hussars are unusually brave for Space Pirates, willing to ride the deadly Korakk beast into combat. Their Phazon Energy Lances are deadly at any range. Hussars and their mounts have a strange bond. If a Hussar is slain, his Korakk will fight to avenge his death.

 


Pirate Militia <<MISSABLE SCAN>>

Location: G.F.S. Olympus, Norion, Bryyo, SkyTown

Transcript: Expendable infantry units. Lightly armed and armored. The pirates have not enhanced all of their fighting forces. They continue to use militia units in battle. These groups are made up of slaves and criminals, and do not receive the Phazon enhancements given to regular army troopers. They are surprising obedient to the upper castes within the pirate military. Rumor has it that disobedient militia members often find themselves as dinner for regular army troopers.

 


Pirate Trooper <<MISSABLE SCAN>>

Location: Norion, Bryyo, SkyTown, Pirate Homeworld

Transcript: Battle ready and vicious, crudely enhanced by Phazon. The Space Pirate military forces continue to use Phazon, including a new Phazon enhancement system. Basic armament includes an assault rifle and energy scythe, both powered by Phazon. EMP grenades are often employed against power-armored foes. A new Dash Jet system provides increased mobility.

 


Puffer Mine

Location: Pirate Homeworld

Transcript: Cybernetic bioform capable of releasing toxic gases. Avoid contact with the Puffer Mine. These creatures are a cybernetically enhanced version of the Puffers native to the Pirate Homeworld. Engineered by Space Pirates, they are now used as patrol animals. Their bodies have been filled with Phazon gas to be used as a defensive measure. If their shell is broken, their bodies explode and send a cloud of toxic gas out all around them. Nearby attackers rarely escape the volatile fumes.

 


Remorse-Class Turret <<MISSABLE SCAN>>

Location: Bryyo, SkyTown, Pirate Homeworld

Transcript: Space Pirate shielded defense system. Susceptible to missile attacks. Fast targets can evade the limited targeting system of the “Remorse” turret. The Space Pirates have replaced their dated “Humility” turrets with a new unit designed by top engineers. Powered by Phazon, the “Remorse” unit is capable of withstanding more damage than the earlier model.

 


Scritter

Location: Pirate Homeworld

Transcript: Phazon-feeding vermin that usually travel in large groups. Scritters are common vermin that are usually found underground. They tend to nest in dark places and come out only to feed. Their main source of sustenance is Phazon, a weakness pirate slaves use against them. Scritters will often be caught in simple traps set out by the starving pirate slaves who then feed on the small creatures. But the pirates rarely have the last laugh, as some internal organs of the Scritter will release a toxic fluid when bitten. Those who become violently ill because of this are often said to have a case of “the scritters”.

 


Shield Pirate Militia <<MISSABLE SCAN>>

Location: Norion, Bryyo

Transcript: Battle shield deflects attacks, but can be pulled with Grapple Beam. Some members of the Pirate Militia have been granted use of regular army-trooper equipment. This unit has been given the portable battle shield. Its portability is its weakness, however. Remove it from the pirate’s grip to eliminate its primary defense system. The shield is also susceptible to Phazon-based attacks.

 


Shield Pirate Trooper <<MISSABLE SCAN>>

Location: Norion, Bryyo, SkyTown

Transcript: Battle shield deflects attacks, but can be pulled with Grapple Beam. The Space Pirates have developed a man-portable battle shield that is resistant to most small-arms fire. Its portability is its weakness, however. Remove it from the pirate’s grip to eliminate its primary defense system. Phazon-based attacks are capable of destroying the shield.

 


Space Pirate Assault Skiff <<MISSABLE SCAN>>

Location: Spire Dock, SkyTown

Transcript: Lightly armored assault craft. Cannon appears vulnerable. The fast moving Space Pirate Assault Skiff is used to support troops in combat. The skiff is mounted with a tribeam cannon, which is capable of firing powerful charged shots. However, the cannon itself is unprotected and can be easily overloaded. This modified version of the ATC has sacrificed durability for speed, and often employs hit-and-run tactics.

 


Space Pirate ATC <<MISSABLE SCAN>>

Location: G.F.S. Olympus, Bryyo, SkyTown

Transcript: Well-armored transport. Forward vent is vulnerable. The Space Pirate Armored Tactical Carrier (ATC) is surprisingly well built and armored. A forward-mounted heat vent is its only vulnerable spot. Tribeam cannons help the unit deal out damage while on missions as well. Designed for rapid transit to and from hot zones, the unit is not designed for long-term engagements. It has a relatively small fuel supply, a sacrifice made for heavier armament and armor.

 


Space Pirate Boarding Pod

Location: G.F.S. Olympus, G.F.S. Valhalla

Transcript: These light craft are used to pierce the bulkheads of larger ships. Pirate boarding pods are crude, even by their standards. They are composed of an aged propulsion drive, a cramped crew-transport module, and a nose cone packed with high explosives. The pilot guides the pod toward the target ship, then rams it, detonating the explosives upon impact in an attempt to breach the hull. If a breach is created, the crew within exits the pod. Of course, mishaps occur. Sometimes the explosives go off prematurely, exposing the crew to vacuum. Other times the detonation fails to occur, leaving the pod to bounce off the target’s hull. The shielding between explosives and crew is substandard, and often fails to protect the crew from the explosion. The pod’s nickname of “Space Coffin” is well earned.

 


Urtragian Shriekbat <<MISSABLE SCAN>>

Location: Scrapvault, Pirate Research, Pirate Homeworld

Transcript: Fast-moving, explosive flyer. Eliminate at range if possible. Urtragian Shriekbats are fiercely territorial insectoids and will dive-bomb anything that wanders near. This attack is fatal for the Shriekbat, as the impact sets off a discharge of thermal energy. Because of their high internal temperatures, they tend to seek cool climates to dwell in. They have come to seek shelter inside the many Pirate facilities located on the Pirate Homeworld.


Phazon Creatures

 

Hopping Metroid

Location: Norion, Phaaze

Transcript: Uses razor-sharp talons in battle. Susceptible to cold-based attacks. Radical mutation has removed the ability to fly from this strain of Metroid, but its vulnerability to cold remains. Subject now uses its powerful legs for locomotion. Legs contain sharp formations of Phazite, which the creature uses to slice through enemy defenses.

 


Jelsac

Location: G.F.S. Valhalla, Phaaze

Transcript: Inflates as a defense measure. Can explode and release venom. Jelsacs are aggressive creatures, roaming their territory and defending it from all comers. When provoked, a Jelsac will begin to expand its body, quickly filling it with a caustic, Phazon-based venom. This continues until the Jelsac explodes, sending a spray of deadly fluid in all directions.

 


Leviathan Infant

Location: Genesis Chamber, Phaaze

Transcript: A Leviathan in early development. Phazon within is highly unstable.

Leviathans are the children of Phaaze. They are bioforms that begin life deep within the planet, inside the base of a serpentine organ that serves as a womb. The Leviathan will remain in here, feeding on an endless supply of Phazon, until it has developed its Phazon core.

The developed core marks the Leviathan’s transition into adolescence and its departure from the womb. The serpentine organ moves the adolescent from deep inside Phaaze and releases it closer to the planet’s surface. Here the bioform will continue to grow and mature beneath its older siblings. As time passes and the older ones are launched into space, the Leviathan will slowly make its way to the planet’s surface. It is here the Leviathan will reach full maturity. Once Phaaze has located a planetary target to corrupt, it will launch the Leviathan into space.

The Leviathan is capable of interstellar travel, creating wormholes in space to expedite the journey. Instinctively, it homes in on its planetary target. Shortly after impact, the bioform dies, leaving its armored shell to protect the Phazon core. Before it dies, the bioform often attracts and enthralls a large local predator. After mutating it through intense Phazon exposure, it compels the creature to protect the core. The core then begins to seep into the planet, replacing the local ecosystem with one based on Phazon.

 


Liquid Phazon

Location: Norion, G.F.S. Valhalla

Transcript: Spawns Phazon Grubs. Consumes Phazon in any form. Liquid Phazon appears to be a semisentient glob of Phazon. Their young are known as Phazon Grubs, and eventually metamorph into their adult, or ‘puddle’ form. They exude a toxic chemical to protect themselves from predators. Contact with the substance can be deadly. They can alter their shape in a limited fashion, usually to avoid incoming attacks.

 


Miniroid

Location: Pirate Homeworld, G.F.S. Valhalla, Phaaze

Transcript: Combat rating negligible. Infant has not developed powers. Miniroids, tiny and weak, will travel in a flock for protection. They float and fly about in search of sustenance. Those that survive will grow quickly, becoming the feared parasites known throughout the cosmos as Phazon Metroids.

 


Phaazoid

Location: Bryyo, SkyTown, Pirate Homeworld

Transcript: Corporeal Phazon energy that is vulnerable to Phazon-based attacks. Phaazoids are masses of Phazon energy that form after a Leviathan has been destroyed. They still retain a small bit of sentience and are mindlessly aggressive. The only way to damage a Phaazoid is by attacking it with Phazon-based attacks. However, this has a side effect of causing the creature to split into two smaller forms. Once the Phaazoid has split small enough, it will simply fly at a target and detonate on contact. It is said that some Phaazoids may split into a rare, crimson-colored form.

 


Phaz-Ing

Location: G.F.S. Valhalla, Phaaze

Transcript: Wall-crawling shape-shifter. Vulnerable to physical stress. Phaz-Ing bodies are weak to physical stress and can be easily pulled apart. These morphing blobs of Phazon often prefer to stay in puddle form and will only shift out to attack. Their ability to move over all types of terrain allows them to position themselves at a distance before assaulting with bursts of Phazon Energy.

 


Phazon Grub

Location: Norion, Pirate Homeworld, G.F.S. Valhalla

Transcript: Drains bioenergy from its victims. Bite can deliver Phazon infection. Phazon Grubs are drawn to bioenergy in all forms, especially Phazon. They are immune to its mutagenic effects, and carry it in their bodies as they roam. Their bite can infect victims with Phazon corruption, making them plague carriers of a sort.

 


Phazon Hopper

Location: G.F.S. Valhalla, Phaaze

Transcript: Covered with crystallized Phazon. Spits venom from a distance. Phazon Hoppers are more resilient than other Hoppers, but can still be damaged by standard weaponry. The crystallized Phazon covering their bodies provides additional protection from attack. Like other Hoppers, these are capable of long-range assaults. They will spit bursts of Phazon venom at prey from a distance.

 


Phazon Leech

Location: SkyTown Seed, G.F.S. Valhalla, Phaaze

Transcript: Nonaggressive scavenger that feeds on wounded and dead bioforms. Phazon Leeches thrive on the bioenergy drained from weakened and dead prey. They often roam in groups, leaving behind toxic trails as they slide across terrain in search of sustenance. Their bodies are soft and unprotected, making them easy targets to dispatch.

 


Phazon Metroid

Location: Norion, SkyTown, Pirate Homeworld, G.F.S. Valhalla, Phaaze

Transcript: Can phase out of local timespace. Vulnerable to extreme cold. Like all Metroids, great cold can immobilize the Phazon Metroid and leave it vulnerable to attacks. If the creature begins to feed, a concussive blast should be able to knock it away. Heavy exposure to Phazon energy has mutated this strain of Tallon Metroid. Subject can shift its body into a phased state, allowing it to ignore solid matter. The creature can emit bursts of Phazon energy, and will drain the life energy of its prey.

 


Phazon Nightbarb

Location: Bryyo Cliffside

Transcript: Group forms powerful attack, but it can be overloaded to destroy them. Phazon Nightbarbs have enhanced aerial mobility that makes them all but impossible to hit with normal shots. The group will work together to create a powerful energy burst that they will fire at their prey. Detonating the energy charge with normal attacks before it fires should destroy them. Phazon Nightbarbs are the results of Nightbarbs being exposed to Phazon radiation. These mutations look similar to their uncorrupted counterparts, but are characterized by their greatly increased offensive and defensive capabilities.

 


Phazon Pillbug

Location: Gel Processing Site, Bryyo Fire

Transcript: Generates shield for defense. Disrupted by concussive blasts. Pillbugs are commonly found in small spaces, often making traveling through tunnels troublesome. Bombs are effective against them, however. They are underground vermin, able to energize their hard-shelled bodies with Phazon. Once charged, they will roll into a defensive shape and charge their enemies.

 


Phazon Puffer

Location: Phaaze

Transcript: Absorbs Phazon energy from nearby bioforms to power its own attacks. This particular breed of Puffer has been heavily mutated by exposure to Phazon, giving it strange new abilities. As it flies, it searches the area for Phazon energy to consume. The Puffer will absorb this energy out of any nearby bioform and energize itself. The Puffer then use the energy to fire a powerful attack back at their target. This ability comes with a price–the Phazon energy comprising their body is rather unstable and easily disrupted by any type of weapon fire.

 


Phazon Shriekbat

Location: Hangar A Access, G.F.S. Valhalla

Transcript: Aggressive ceiling dweller that dive-bombs approaching organisms. Even more aggressive than normal species, Phazon Shriekbats will not hesitate to attack any creature that wanders too close. Their dive-bomb attack erupts in a burst of Phazon energy, which usually proves fatal to weaker organisms. These Shriekbats are mainly found in areas with high amounts of Phazon. Instead of the usual insects and small creatures Shriekbats usually feed on, they have come to rely on Phazon as a food source.

 


Red Phaazoid <<MISSABLE SCAN>>

Location: Bryyo, SkyTown, Pirate Homeworld

Transcript: Rare strain of corporeal energy. Vulnerable to Phazon-based attacks. Red Phaazoids, like their more common siblings, can only be damaged by Phazon-based weaponry. They are wildly aggressive and will split into smaller forms when attacked. Their reddish appearance is the result of an unstable energy core, an uncommon mutation that occurs when a Phaazoid is formed. Overloading their core with Phazon energy will destroy them, causing them to yield a rare item.

 


Tangle Weed

Location: Drop Shaft, Phaaze

Transcript: Becomes agitated upon contact. Retracts into ground if threatened. A simple bioform of plant life of which there are many species across many worlds. While each breed may have characteristics native to their respective ecology, they all possess identical behavior. Tangle Weeds constantly sway their brightly colored leaves to attract potential prey to land on them. The thousands of microscopic barbs lining the Tangle Weed’s body will snare and inject a paralyzing toxin into their victim. While small organisms are unable to escape, Tangle Weeds lack the strength to do anything more than hinder the movement of larger life-forms. When attacked, they will retract into the ground until they no longer sense a threat.

 


Bosses

 

Berserker Lord <<MISSABLE SCAN>>

Location: Docking Bay 5, G.F.S. Olympus; Turbine Chamber, SkyTown

Transcript: Phazite plating on its head can only be destroyed by projectiles it fires. Berserker Lords are highly resistant to damage. Their shoulders are the only unprotected area vulnerable to standard weapon fire. Their main defense lies in their head-mounted Phazite plating, which can only be destroyed by the projectiles it fires. Berserker Lords are a desperate measure, designed to exploit Phazon as much as possible. The few Berserker Knights that survive the highest level of corruption are promoted to Lord status. Lords are distinguished by their ornate Phazite plating and the Phazon reserves they carry on their backs.

 


Meta Ridley <<MISSABLE SCAN>>

Location: Generator Shaft, Norion

Transcript: Durable armorskin protects body. Fires plasma attacks from mouth. Target’s body is covered with incredibly durable armorskin, making it difficult to damage. All parts of the body are protected except for the mouth, where Meta Ridley fires his plasma-powered weaponry. Observing target may reveal additional target points. Target will use powerful plasma-based ranged attacks, along with potent melee strikes.

 


Rundas <<MISSABLE SCAN>>

Location: Temple of Bryyo, Bryyo Fire

Transcript: Ice armor protects body, but could be ripped off if he was stunned. Rundas is temporarily stunned. Ice armor can now be ripped off if pulled with enough force. Phazon exposure has greatly enhanced Rundas and his ability to generate ice, making him deadly at any range. His durable ice armor has one weak point–the neck. Serious physical stress can weaken and remove it, exposing Rundas to attack. This weak point cannot be seized as long as Rundas is active. He can create frozen objects at will, and can freeze Missiles in midflight. Smaller ice-based projectiles can be shot down, but it is recommended to evaded larger attacks. Be advised: Rundas can trigger a Hypermode state, elevating his threat level to match your own.

 


Korakk <<MISSABLE SCAN>>

Location: Jousting Field, Bryyo Thorn Jungle

Transcript: Tongue and mouth are sensitive: belly sometimes vulnerable from the ground. Korakks are prized by the Space Pirates, who use them as cavalry mounts. Their belly is occasionally vulnerable, but guarded from all sides. Finding a way to get underneath it and attacking would be effective. Nerve ending in the tail can be stressed through grappling, but only when the tail is extended. The interior of a Korakk’s mouth, as well as the tip of their tongue, contains sensitive nerve clusters. Attacking these points could temporarily incapacitate the creature. They can emit Phazon energy through their feet and tongue. The Phazite armor they wear will repel most damage.

 


Mogenar <<MISSABLE SCAN>>

Location: Bryyo Leviathan Seed

Transcript: Ancient Reptilicus War Golem. Orbs appear to be source of power. Corrupted War Golem reanimated and energized with Phazon. Relies on socketed energy orbs as a source of power. The orbs themselves have a fragile exterior but contain pure Phazon energy within. This energy must be completely overloaded before it will be destroyed. Eliminating all power sources is the only way to bring Mogenar offline.

 


Defense Drone <<MISSABLE SCAN>>

Location: Ballista Storage, SkyTown

Transcript: Antennas appear to be fragile. Control Unit inside armored helmet. The Defense Drone is used to secure key areas within SkyTown. The externally mounted antennas are tied into the unit’s optic array. By destroying all of the antennas, the optic array will overload and be vulnerable for a short period. The machine’s Control Unit is also vulnerable, but must be exposed to be targeted. Its armor is immune to small-arms fire.

 


Ghor <<MISSABLE SCAN>>

Location: Main Docking Bay, SkyTown

Transcript: Shield repels all weapon fire. Powered by a unit on his back. Ghor’s energy shield is capable of repelling all weapon fire, but the back-mounted generator is exposed to attack. Overloading the generator could expose the well-protected critical systems behind his battle armor. Ghor’s arsenal is considerable. Plasma-based beam weapons, attack claws, and a multimissile system are at the cyborg’s disposal in battle. These battle systems can be combined and fired at once as a devastating alpha strike. Target is also capable of a high-speed ramming attack, although this is potentially dangerous if performed over a slippery surface.

 


Helios <<MISSABLE SCAN>>

Location: Elysian Leviathan Seed

Transcript: Phazon-enhanced core can be exposed by damaging outer shell. Helios’s exterior armor is well shielded, but still vulnerable to Beam weaponry. Inflicting enough damage will cause him to overheat and expose his Phazon-enhanced core. This core can be overloaded with Phazon-based energy. Destruction of the core unit should prove fatal, but is difficult to achieve. Target is the prime bot of a large group of Swarmbots, all of which have been energized by Phazon. Helios will use the Swarmbots for both offensive and defensive measures. Assuming different formations will allow for various forms of attack.

 


Gandrayda <<MISSABLE SCAN>>

Location: Proving Grounds, Pirate Homeworld

Transcript: Metamorphic bioform able to mimic numerous enemy units in battle. Radical shift in biostructure. Reading new DNA patterns. Gandrayda’s ability to shape-shift has been greatly enhanced by Phazon exposure, allowing her to assume a number of deadly forms at will. These new forms come with a cost, as she also inherits their weaknesses. A mistress of stealth, she will employ her personal cloaking field often, setting up her next deadly attack. An advanced visor system may be able to detect her location.

 


Metroid Hatcher <<MISSABLE SCAN>>

Location: Norion, Pirate Homeworld, G.F.S. Valhalla

Transcript: When the head’s interior is damaged, its tentacles can be ripped off. Mutation has robbed the Metroid Hatcher of its ability to phase, but has provided it a hardened outer shell which has identical attributes as Phazite. This shell protects the creature’s heart, located at the core of its head. The Hatcher’s tentacles are quite dangerous, and can even leech energy from any targets they connect to. However, the tentacles are also the creature’s weak point. If all its tentacles are ripped from its body, it will perish. As such, it will attempt to recover energy by retracting them into its shell when they take damage. While the Hatcher’s tentacles are retracted, it is unable to attack, relying on the Phazon Metroids it spawns from its mouth for protection. If the interior of the creature is hit while its mouth is open, it loses its strength. The Hatcher’s tentacles can be ripped off if they are pulled at this time.

 


Omega Ridley <<MISSABLE SCAN>>

Location: Pirate Homeworld Leviathan Seed

Transcript: Armored plating protects body. Fires plasma attacks from mouth. Revived and regenerated through Phazon exposure, Omega Ridley has been energized to a new combat threat level. Target retains extremely durable, Phazon-enhanced armorskin, as well as protective armored plating. Scans indicate that a recent injury has not fully healed: expose and target wound to inflict damage. Target will act to protect this vulnerability: seek ways to stun the enemy and leave it open for deadly attacks.

 


Dark Samus <<MISSABLE SCAN>>

Location: Sanctum, Phaaze

Transcript: Phazon energy-based entity. Disrupted by Hypermode attacks. Dark Samus is absorbing energy from Phaaze itself to replenish her own. Target is composed of pure Phazon energy and is highly unstable. Scans indicate that Hypermode attacks are capable of disrupting her, likely a result of Hypermode being energized by Samus’s body. Dark Samus is capable of generating “echoes” of herself to aid her in battle. These units are used as increased firepower and act as distractions while she replenishes her energy; they should be destroyed immediately. She is capable of absorbing energy from Phaaze to replenish her own.

 


Aurora Unit 313 <<MISSABLE SCAN>>

Location: Sanctum, Phaaze

Transcript: Galactic Federation Datafile AU-313. Before its abduction from the G.F.S Valhalla, Aurora Unit 313 was in service for twelve years. Available data indicates that the unit is out of order, and was possibly involved in the corruption of the Aurora network. 313 has always shown a satisfactory performance during its career, however, there were concerns about its unusually high aggression potential. As one of the few AUs, 313 was awarded the medal of honor. After the bridge crew fell during the Battle of Horus IV, it assumed command of the Valhalla. Without this fast action, the battleship would have been lost.

 

This list was completed with additional images from Siriacus. Much thanks!


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