Metroid: Samus Returns Walkthrough: Special Abilities

Here you’ll find a list of some of Samus’s special abilities. Some of these are fairly crucial to the progression of the game, and essential if you want to get 100% powerups, so practice some of these until you’re a pro. Here is a list of Samus’s special abilities, and how you can pull them off.

 


Spiderspark

How to do it: Activate your Spider Ball and stick to any surface. Next, lay a Power Bomb; Samus will go flying directly forward, eventually landing on the opposite surface and sticking to it with the Spider Ball. Try this immediately after beating the Diggernaut!

Usefulness: Extremely useful, as you will not be able to acquire 100% items without mastering this technique. The Spiderspark also has some battle benefits too, particularly against the Queen Metroid.

 


Wall Jumping

How to do it: Jump towards a wall, making sure that Samus is spinning in the air. When you connect with the wall, immediately press the jump button again and Samus will go jumping in the opposite direction.

Usefulness: Although not as critical as in other Metroid games, you’ll still want to master wall jumping, and thankfully, wall jumping is easier than ever in Metroid: Samus Returns!

 


Bomb Jumping

How to do it: Get into Morph Ball form, jump and lay a bomb, and then jump when the bomb is about to explode again. You’ll be shot up higher, so quickly lay another bomb at the apex of your jump. Keep laying bombs in this rhythm and you’ll see yourself climb higher.

Usefulness: Not overly, as the Spider Ball and Space Jump negate the need for this ability, but it’s still a handy trick to know how to do.