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Episode 118 – What New Ways Can Samus’s Gunship Be Used In Future Titles?
While the guys are still waiting for an actual Nintendo Direct to be announced, there’s still much to talk about in the world of Metroid! On this week’s episode, Dak and Doom reminisce on the reveal of Metroid Dread one year ago. They also chat about everyone’s favorite Metroid spin-off,…
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Learn More About “The Living Weapon” Kanden in this Metroid Lore Video!
For many veterans of the DS multiplayer focused title Metroid Prime Hunters, one of the most tantalizing aspects of the game was playing as a character not named Samus and being able to experience the Metroid world through a different visor. One character that players had the ability to play as was…
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Kiwi Talkz Interview: Jim Wornell Talks Metroid Prime Logo
The logo for the Metroid Prime series is one of the most iconic logos in video game history for good reason. With its bold type choice set against the background of the Screw Attack symbol, and its representation of some of the most well-received games of all time, the logo…
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Reggie Fils-Aime Talks About His Polarizing Push for Metroid Prime Hunters: First Hunt
Former Nintendo of America president Reggie Fils-Aime has been on a media spree as of late, alongside releasing a new book that details his lengthy and inspiring career. One of Reggie’s latest behind-the-scenes stories reveals that the decision to create the Metroid Prime Hunters: First Hunt demo packed in with…
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Episode 110 – Answering Your Metroid “Would You Rather” Questions!
This week, we’re answering YOUR fan questions in a “would you rather” format, and we have some absolute doozeys on hand! Would we rather every game play like Federation Force or have dialog like Other M? Would we rather a new Hunters style stand alone game or just have multiplayer…
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Kiwi Talkz Interviews Lawrence Schwedler (Metroid Prime Hunters Sound Designer)
Kiwi sits down with Lawrence Schwedler, one of the sound designers behind Metroid Prime Hunters! Currently, Lawrence is a program director for the music and sound design program over at Digipen. Before that, he worked at NST for several years on games such as Mario vs Donkey Kong and Pokemon…
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First Hunt: A First-Time Playthrough of Metroid Prime Hunters
Metroid Prime Hunters has always been relatively under my radar when it comes to Metroid games. That is to say, I didn’t know it existed until 2021! Surprising, since the game sold quite well and has a passionate fanbase. So when I saw the game at a garage sale, I…
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Kiwi Interviews Richard Vorodi (Metroid Prime Hunters Single-Player Game Design/Story)
Richard has worked at Nintendo for over 15 years, specifically at NST where he helped develop Wave Race, Project Hammer (before its cancellation) and of course, Metroid Prime Hunters. A large chunk of the conversation was directly focused on some of the lore of Metroid Prime Hunters such as how…
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Episode 98 – Metroid Q&A Part 2: How Should the Metroid Suit Function in Metroid 6?
We’re back for part 2 of our Fan Q&A this week, and the hits come early and often! Which 2D ability do we want to see in 3D and vice versa? How can the Grapple Beam be better utilized? What’s our favorite game logo? What do we think about Metroid…
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Episode 80: Multiplayer in Metroid Retrospective
The whole gang is here as Andy, Dak, and Doom get together to look back, as well as look forward, on multiplayer in the Metroid series. What were some of the things we loved? What was responsible for some multiplayer experiences not being as good as they could have been?…