Like all large-scale projects, video games are an iterative process. From concept to planning to implementation, video games are worked and reworked and reworked again until the final product is ultimately revealed. To get just a glimpse of the sorts of changes a game can experience, Kiwi Talkz recently released a video called Metroid Prime 3: Corruption – Cut Content.
In his video, we get to hear from Corruption’s original development team about a variety of changes that were made to the game. For example, engineer Paul Tozour talks about the changes that came about the final Dark Samus fight. First, there were two initial designs that were completely thrown out the window. And as Paul mentions, it was weeks of work simply out the door.
Kensuke Tanabe, the producer for Corruption, had a much different idea and so the team created a new battle more akin to what we have today. What’s interesting here though is that Tanabe-san’s original intentions for the fight were much grander in scale. He originally wanted many more Dark Samus’ floating around the arena, but system limitations simply couldn’t allow it. In the end, we have 3 at any given time, and you’ll notice that they tend to be more statuesqe rather than full moving models.
Another interesting example that Kiwi Talkz highlights is the complete redesign of the Pirate Homeworld. The development team spent months working out their design and felt it was ready to be revealed to Tanabe-san. Now Paul does note that his comment here is based on second-hand knowledge, however, his understanding is that just a few days later Tanabe-san came back to the team having completely changed the design they had spent months working on.
Rooms and Corridors were connected up in entirely new ways. Item expansions were placed in new locations. It must have been a bit of a shock to the team, but thankfully Corruption was designed in a modular way. With how the doors worked in the series, it was “easy” for the team to connect the rooms in different ways. Regardless though, it’s an interesting tidbit on the level of changes the Pirate Homeworld went through.
These are just two of the examples mentioned in the video. Bryan Walker, a senior producer, talks about greater ship usage and attempts for more open world. Jack Mathews, the lead technical engineer, talks about how they “killed’ water. And lastly, animator Carlos Medieta discusses story and cutscene changes. Check out the full video below and let us know what you think. What surprises you the most in changes made to Corruption? Lets us know in the comments.
Source: Kiwi Talkz
Daniel is a Website Reporter for Omega Metroid and an avid fan of the Metroid series. You can find me most places as AFallenApple.