The Omega Team is back to continue our discussion on Metroid Prime Remastered. On this week’s episode, we’re doing a deeper dive – we’re talking about the control schemes and options, new animations and textures, new extras, and more. We also decide which area of the game had the most improvement from the original to the remaster, and we share our thoughts on the development credits debacle.
All this, PLUS our Hard Mode adventures in our recent Remastered playthroughs. Tune in and join us as we chat more about Metroid Prime Remastered!
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Dak is Editor-in-Chief and Podcast Host at Omega Metroid. If he’s not playing Metroid Prime, he’s definitely playing Destiny 2.