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Learn How The Theme of Samus Has Evolved From BillPill
A new video by BillPill analyzes one of Metroid’s most iconic tracks, the Theme of Samus, show and appreciate how the song has been utilized to introduce players to everyone’s favorite bounty hunter. BillPill has taken a deep look into each variation of the theme to find out what makes…
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Episode 118 – What New Ways Can Samus’s Gunship Be Used In Future Titles?
While the guys are still waiting for an actual Nintendo Direct to be announced, there’s still much to talk about in the world of Metroid! On this week’s episode, Dak and Doom reminisce on the reveal of Metroid Dread one year ago. They also chat about everyone’s favorite Metroid spin-off,…
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Kiwi Talkz Interview: Jim Wornell Talks Metroid Prime Logo
The logo for the Metroid Prime series is one of the most iconic logos in video game history for good reason. With its bold type choice set against the background of the Screw Attack symbol, and its representation of some of the most well-received games of all time, the logo…
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The Music Theory Behind Metroid’s Iconic Soundtracks
Metroid music is stylized so perfectly that you know what you’re listening to the moment the notes hit your ears. 8-bit Music Theory’s video explores the musical theory behind Metroid’s music across multiple games down to the melodic structures, chord progressions, and key signatures. As an artform, music elicits emotional…
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Fans Flock To The Steam Deck For Their Prime Trilogy Fix
While another year passes without the Metroid Prime Trilogy available on the Nintendo Switch, this hasn’t stopped dedicated fans from getting the modern handheld console experience for the beloved game collection. The Trilogy has long been a popular choice for emulation on PC for years, thanks to software emulator Dolphin…
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Episode 99 – SkyTown: Mapping Metroid
Mapping Metroid returns! This time, we’re tackling one of the most beautiful and ethereal areas in the series: SkyTown, Elysia! We talk about our initial reactions to the area, the ways the Grapple Beam was utilized, the Ghor boss fight, the history of the robotic Elysians, our favorite expansions, that…
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Kiwi Talkz Interviews Kynan Pearson
Retro games, such as Metroid Prime 2 and Donkey Kong Country Returns, are well renowned games and rightfully so with their intricate level designs and layouts. Many regard Metroid Prime 2 to be the perfect Metroid Prime game after taking the formula of the first game and improving on all…
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Kiwi Talkz Interviews Sam Dillard (Composer)
Kiwi provides an unique interview with music composer, Sam Dillard! On the Metroid side of things, Sam has composed the Metroid Cinematica, where Sam envisions music from the original Metroid and Super Metroid as well as the Prime Trilogy if it was composed as an epic film score. That’s not…
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Kiwi Talkz Interviews Jack Mathews (Metroid Prime Trilogy Technical Lead Engineer)
Proactive interviewer Kiwi Talkz sat down with the Lead Technical Engineer on the Metroid Prime Trilogy, Jack Mathews! As Jack’s position at Retro would indicate, lots of technical details behind the Metroid Prime Trilogy are discussed, such as how Metroid Prime maintained a consistent 60 fps and how the R.U.D.E.…
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Kiwi Talkz Interviews Mike Wikan (Metroid Prime Trilogy Lead Designer)
Today Kiwi Talkz goes in depth with the Lead Designer of the Metroid Prime Trilogy, Mike Wikan! The conversation goes all over, starting with how Nintendo operates to what Retro fixed and changed in the Metroid Prime Trilogy release and how Nintendo went over ever line of text across the…