Metroid Prime 4: Beyond Walkthrough – Logbook Guide: Technology
Technology
Here you’ll find a list of every Technology scan and their contents in Metroid Prime 4: Beyond. They will be listed in the same order as the logbook.
Research
Psychic Platform
Location: Various
Transcript: Psychic Platforms are ethereal formations of compressed Psychic Energy. They are formed when a psychically capable individual condenses a cloud of dormant Psychic Energy into a usable surface.
As these formations are not fully physical, they are impossible to stand on without wearing Psychic Boots.
Psychic Platforms function as a group. When one is materialized, its group follows suit.
Psychic Container
*MISSABLE*
Location: Various
Transcript: Psychic Containers are used to store items prepared by Lamorn priests in accordance with the “Chosen One” prophecy in the hope they would someday appear. Opening them requires moving the locking node along a predetermined pattern via telekinesis. As such, they could not be opened by Lamorn without Psychic abilities.
Once opened, the Psychic Energy manifesting the container dissipates, causing it to vanish.
Save Station
Location: Various
Transcript: A device for backing up the status and condition of a subject, as well as a log of their actions up to that point. Once recorded, the subject’s health and supplies are fully replenished. Using a Save Station requires a suit able to link and transmit its wearer’s records to the station.
Sacred Shrine
Location: Various
Transcript: Sacred Shrines are single-use teleporters prepared by the last priest “Chatoya” as a way to access the alternate dimension where the Master Teleporter keys are kept. When not in use, the shrines themselves are also placed in an extradimensional space, though they are linked to each Key Guardian in such a way that they can be summoned to them at will.
Key Guardians will summon their shrine only for the “Chosen One,” however if their body were to die and their consciousness dissipate, the shrine will appear on its own.
Bomb Slot
Location: Various
Transcript: Bomb Slots are switches used to activate connected devices and are triggered through the use of concussive blasts.
Though Maintenance Tanks do not use explosives to perform their duties, they are able to trigger these devices by charging up a concussive blast.
Bomb Slots require energy. Indicator lights show if the Bomb Slot is connected to power and operational.
Cargo Launcher
Location: Fury Green, Sol Valley
Transcript: The Cargo Launcher transport system was developed during the Machine Era. It launches specially engineered capsules. These are typically loaded with materials, rations, and other goods.
The capsules use thrusters to automatically adjust their speed and attitude, and they are equipped with a system for ensuring zero-impact landings, making them safe enough for moving personnel if necessary.
The system enabled fast transport between Sol Valley and Fury Green but was never deployed elsewhere.
Vi-O-La
Location: Volt Forge
Transcript: The Vi-O-La was originally a two-wheeled, single-seater vehicle developed during the Machine Era.
As part of a Psychic Era redesign, a function was added for identifying the Psychic brain waves of individual Lamorn. When a rider wearing a special nanosuit registered themselves to a Vi-O-La, they would be set as its exclusive rider and prevent its use by other Lamorn.
This registration allowed riders to summon their Vi-O-La to them, even from remote locations. However, summoning would fail if the route crossed impassible terrain.
The Vi-O-La’s features also include pre-installed, unlockable functions. For instance, upgrading the Vi-O-La Suit to the Vi-O-La IC Suit enables the vehicle’s IC mode, a hover transformation for moving over hot surfaces unsuitable for tires. Supporting this feature are heat-resistance systems strong enough to allow for hovering over magma and lava. This transformation would be automatically triggered by the vehicle’s surface sensor.
Further transformation features were in the planning stages.
Vi-O-La Spinner
Location: Various
Transcript: Vi-O-La Spinners were invented during the Machine Era to repurpose the motion energy of the two-wheeled vehicle for operating connected machinery.
The hologram displayed at its center is used to guide Vi-O-La placement. Once in place, the vehicle is fixed to its position. By using the throttle to spin the wheels, the rotational energy will open gates or operate elevators specific to Vi-O-La.
Note that the throttle must remain engaged until the machine operates.
Kyuveria
Location: Sol Valley
Transcript: Kyuveria are large succulent plants with a thick, elastic outer husk. They contain a fluid rich in combustible lipids, making it ideal for use as fuel.
The internal pressure of Kyuveria is very high, causing them to burst if the outer husk is torn. Because of this, the Lamorn would place them in sealed tanks before rupturing the husk to harvest the lipids.
Spinner
Location: Various
Transcript: Lamorn Spinners are primers for linked devices and are powered by the movements of Maintenance Tanks. Spinners can be used to generate electricity to boot devices and to open or close gates and valves using rotational movement. In some forms, Spinners can require a power supply of their own before they will operate.
Grapple Point
Location: Various
Transcript: Grapple Points are anchor points designed for use by Maintenance Tanks while performing repairs or inspection. While attached to one, a Maintenance Tank can extend and retract their line to adjust height.
They also allow connection using a Psychic Grapple. Swinging back and forth from a Grapple Point can generate momentum for point-to-point traversal.
Psychic Grapple Point
Location: Various
Transcript: Psychic Grapple Points are fixed anchors of concentrated Psychic Energy for use with a
Psychic Grapple and Function similarly to standard Grapple Points.
Before they can be used, they must first be materialized. However, without a Psychic Grapple, they cannot be used.
Psychic Grapple Points are often arrayed across large gaps, requiring users to swing back and forth to generate the momentum for point-to-point traversal.
Grapple Node
Location: Various
Transcript: Anchors designed to allow Maintenance Tanks to connect a wire in order to prevent falls while working in precarious situations, such as on vertical walls.
Attaching to a Grapple Node using a Psychic Grapple allows the user to pull themselves to the node and remain there indefinitely.Point-to-point traversal is then possible if another Grapple Node is within grappling range of the first.
Green Energy Crystal
*MISSABLE*
Location: Fury Green, Sol Valley
Transcript: Green Energy Crystals consist of silicon dioxide that has crystallized with a large amount of Green Energy ions. They are broken relatively easily, either by a strong impact or using firearms. Although very little Green Energy occurs naturally in the geologic record, Green Energy showers have made it very common throughout Sol Valley.
Extracting energy from Green Energy Crystals can only be done using the device on the altar at the Temple of Memory.
Green Energy extracted here is then sent to the Sacred Tree, where it is consumed to grow Memory Fruit.
Lamorn Magnetic Track
Location: Various
Transcript: Magnetic Tracks are traversal routes built to be used by Maintenance Tanks.
They were created to enable navigation through difficult areas, such as along curved building walls where platform installation was not possible. When a Maintenance Tank enters a track’s magnetic field, its metal body frame reacts, attaching it to the track.
Those with access to the Psychic Spider Ball can use these tracks by magnetizing while in ball form.
Psychic Ball Track
Location: Various
Transcript: Psychic Ball Tracks are pathways navigable only by those with the Psychic Spider Ball.
Placed by Lamorn priests, these traces of Psychic Energy must be materialized before they can be used. A thin layer of Psychic Energy can then be given to a transformed sphere to adhere it to those traces. This allows the sphere to move along the route-including along walls and ceilings-with ease.
Psychic Boost Rail
Location: Various
Transcript: Psychic Boost Rails are tracks of Psychic Energy for carrying objects between two fixed points. First, they must be materialized. Then, by activating the Psychic Boost Ball at the track entrance, they provide high-speed transport to their terminus. Because these tracks are set along natural flows of Psychic Energy, they often follow irregular curves. Note that even if materialized, they cannot be traveled without the use of the Psychic Boost Ball.
Tether Node
Location: Various
Transcript: Tether Nodes are fixed points designed for use by Maintenance Tanks. They are not physical devices but are energy spheres placed in the air by a special projector. Once attached to one, Maintenance Tanks can then adjust the length of their wires to raise or lower themselves.
By using the Psychic Spider Ball together with the Psychic Grapple, it is possible for a user to pull on a Psychic Grapple connection to build tension and slingshot themselves.







































