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Kiwi Interviews Richard Vorodi (Metroid Prime Hunters Single-Player Game Design/Story)
Richard has worked at Nintendo for over 15 years, specifically at NST where he helped develop Wave Race, Project Hammer (before its cancellation) and of course, Metroid Prime Hunters. A large chunk of the conversation was directly focused on some of the lore of Metroid Prime Hunters such as how…
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Kiwi Talkz Interviews Clark Wen
The Metroid Prime games have some of the most iconic sound designs in video game history. In this episode of Kiwi Talkz, Clark Wen is asked about his method of working and inspiration while working on Metroid Prime 1 & 2 and other iconic projects. The conversation spans from sound…
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Episode 98 – Metroid Q&A Part 2: How Should the Metroid Suit Function in Metroid 6?
We’re back for part 2 of our Fan Q&A this week, and the hits come early and often! Which 2D ability do we want to see in 3D and vice versa? How can the Grapple Beam be better utilized? What’s our favorite game logo? What do we think about Metroid…
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Episode 97 – Metroid Q&A Part 1: Should Samus Ever Be The Antagonist in a Metroid Game?
We’re putting YOU the listener in the drivers seat as we creep closer to our big Episode 100 supershow! We asked for Metroid questions and you delivered in droves, so much so that this episode is only part 1 of our Metroid Q&A! Topics include: Should Samus ever be the…
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Episode 96 – Metroid Dread’s Biggest Missed Opportunities
Another week, another show discussing Metroid Dread. This time, however, we’re putting our critics hat on and discussing some of the things that, while they don’t actively take away from the game by not being included, would have made Metroid Dread even more awesome! A Maridia theme remix in Burenia?…
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Episode 95 – What If Metroid Dread was a Nintendo DS Game As Originally Planned?
Welcome back to the show! Get ready for a fun thought experiment this week: what if Metroid Dread had released on the DS as planned back in the late 2000’s? What kind of sacrifices would have had to have been made? Would EMMI’s still be as intense? Would their routes…
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Episode 94 – Our Favorite Moments from Metroid Dread
It’s another year for the podcast! We’re getting 2022 kicked off with some positive vibes talking about our favorite memories from Metroid Dread! We talk about THAT suit reveal, the fights against Raven Beak, Kraid’ big return, the rebirth of the Speed Booster, the inclusion of the Flash Shift, Elun’s…
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Episode 93 – Our Hopes For Metroid in 2022
In our final episode of the year, the Omega gang get together and look back at the year that was, and look forward to our biggest hopes for Metroid in the new year. We chat about when we might see Metroid Prime 4, what that game might be called, if…
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Episode 92 – Metroid Dread and The Game Awards Reaction
This week, Dak and Doom cover Metroid Dreads big night at The Game Awards! Despite not winning overall Game of the Year, Metroid didn’t walk away empty handed, unlike Nintendo fans, who were left with not a single announcement to get excited about. We go over everything shown and give…
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Episode 91 – Axiom Verge 2: Inspired By Metroid
Prepare to step inside the Breach as Inspired By Metroid returns to analyze the highly anticipated sequel to one of the greatest Metroidvania’s of all time: Axiom Verge 2. Does this game live up to the lofty expectations set by its predecessor? How did we take to the gameplay changing…
- Metroid (NES)
- Metroid II: Return of Samus
- Super Metroid
- Metroid Prime
- Metroid Fusion
- Metroid Prime 2: Echoes
- Metroid: Zero Mission
- Metroid Prime Hunters
- Metroid Prime 3: Corruption
- Metroid: Other M
- Metroid: Samus Returns
- Metroid Dread
- Metroid Prime 4: Beyond
- More Games
- Metroid (NES)
- Metroid II: Return of Samus
- Super Metroid
- Metroid Prime
- Metroid Fusion
- Metroid Prime 2: Echoes
- Metroid: Zero Mission
- Metroid Prime Hunters
- Metroid Prime 3: Corruption
- Metroid: Other M
- Metroid: Samus Returns
- Metroid Dread
- Metroid Prime 4: Beyond
- More Games