Omega Metroid Podcast Episode 313 – What Would A Modern Metroid Prime Hunters Concept Game Look Like?
Andy makes his triumphant return this week to bring to a close a celebration of 20 years of Metroid Prime Hunters. The gang are discussing what a modernized redo of the Hunters concept would look like, from having set levels with objectives versus a traditional Metroid Prime-style singleplayer campaign, to removing elements that felt awkwardly forced into a FPS such as scanning, to rotating each level between a different Hunter, to introducing counter-operative multiplayer! We are cooking with what we’d want to see, so let us know what you think!
All this, PLUS some talk about Fox McCloud and the Super Mario Bros. Galaxy Movie and thoughts on Nintendo’s new digital software pricing. Come hang out!
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Andy Spiteri is the Webmaster of Omega Metroid and Host of the Omega Metroid Podcast, The Zelda Cast, and Virtual Theater. Probably drinking a Tim Horton’s Double Double as you read this.
























