Metroid Prime Hunters Walkthrough – Equipment
Here you’ll find a complete list of every Equipment entry and their contents in Metroid Prime Hunters. They will be listed in alphabetical order just like they appear in the logbook. To view other categories within the logbook, use the navigation below.
* NOTE: Every piece of equipment will be automatically added to the logbook without a need to scan it, with the exception being the Hunter Gunship. Almost every pickup is available in each area as well, or you start the game with the specified ability, so only pieces of equipment that appear in specific areas will have a location listed.
Bioforms | Lore | Objects | Equipment
Arm Cannon
Transcript: An essential part of Samus’s Power Suit, the Arm Cannon is upgradable and adaptable to other weaponry. To fire the weapon, press the fire button. Switch weapons by tapping the weapon icons at the top of the touch screen.
Battlehammer
Location: Cortex CPU, Vesper Defense Outpost
Transcript: The Battlehammer is powered by a miniature nuclear reactor. This Heavy-Duty repeater is recommended only for those familiar with high-caliber weaponry.
Charge Shot
Transcript: By holding down and releasing the Fire button, the Arm Cannon is able to fire concentrated charge bursts.
Energy Tank
Transcript: Increases the Power Suit’s maximum energy storage capacity by 100 units.
Hunter Gunship
Transcript: Hunter-Class Gunship registered to Samus Aran. Return to this ship to save your progress and to recover your energy.
Imperialist
Location: Fault Line, Arcterra
Transcript: Equipped with a Zoom function ideal for Precision targeting. The Imperialist fires a thin and lethal laser beam with high accuracy over long distances.
Judicator
Location: Ice Hive, Arcterra
Transcript: The Judicator is powered by cold-fusion synthesis. It fires Supercooled Plasma at temperatures approaching absolute zero.
Jump Boots
Transcript: An essential part of Samus’s Power Suit. To jump, double-tap the touch screen or press the jump button. These boots can also be used in midair.
Large Energy
Transcript: Replenishes 100 units of energy expended from the Power Suit due to battle damage. Energy has also been known to have a rejuvenating effect on alien technology and physiology.
Large Missile Pack
Transcript: Replenishes Missile reserves by 25 Missiles.
Large UA Pack
Transcript: Replenishes 25 Rounds of Universal Ammo. Morphing UA contains munitions nanotechnology engineered for instant adaptation to almost any weapon, altering caliber and composition at the molecular level to match the ballistic specifications of the host weapon.
Magmaul
Location: Council Chamber, Alinos
Transcript: The Magmaul, powered by a hyperstatic hydrogen core, fires cohesive projectiles of superheated Magma.
Medium Energy
Transcript: Replenishes 60 units of energy expended from the Power Suit due to battle damage. Energy has also been known to have a rejuvenating effect on alien technology and physiology.
Missile Expansion
Transcript: Increases the capacity of the Arm Cannon’s arsenal by 10 Missiles.
Missile Launcher
Transcript: Launches explosive-tipped Missiles that detonate in a percussive blast. This standard-issue weapon is extremely effective in dealing with biological threats. Hold the Fire button to charge the weapon and cause the Missile to seek heat signatures. Charging will attract energy and ammo.
Morph Ball
Transcript: Samus has the ability to transform into a ball that can move at high speeds and access areas her bipedal form cannot. To enter the alt-form, tap the icon in the lower corner of the touch screen. Use the +control pad or A, B, X, and Y buttons to move the Morph Ball. use the touch screen for more precise control with gentle direction or by pressing the Boost button.
Morph Ball Bomb
Transcript: Small bursts of energy detonate from the Morph Ball shortly after after being triggered. Ideal for opening secret passages and eliminating small creatures. Press the Fire button while in Morph Ball mode to place the Bombs. Bomb Jumping is possible by triggering Bombs with proper timing.
Omega Cannon
Location: Oubliette (Gorea Phase 2 only)
Transcript: This proscribed weapon of mass destruction was called an abomination by the Alimbic Elders because of the harm it could inflict on anyone desperate enough to use it.
Power Beam
Transcript: The standard-issue Power Beam has limited offensive capability and unlimited ammunition. As with all charge weapons, press and hold the Fire button to attract energy and ammo, and to charge up the shot. Release to fire a powerful blast. This weapon overheats quickly and works best when fired in controlled spurts.
Scan Visor
Transcript: An essential tool, the Scan Visor is able to identify most forms of alien language and xenobiology. To activate the Scan Visor, tap and hold the small button centered at the bottom of the touch screen. Once it is activated, press and hold the Fire button to scan an object. Scroll data by tapping the left and right arrows. Tap the Scan Visor button again to deactivate.
Shock Coil
Location: Incubation Vault 02, Celestial Archives
Transcript: The Shock Coil is a prototype federation weapon that emits a concentrated beam of high-density Neutrinos within a set radius.
Small Energy
Transcript: Replenishes 30 units of energy from the Power Suit due to battle damage. Energy has also been known to have a rejuvenating effect on alien technology and physiology.
Small Missile Pack
Transcript: Replenishes Missile reserves by 10 Missiles.
Small UA Pack
Transcript: Replenishes 10 Rounds of Universal Ammo. Morphing UA contains munitions nanotechnology engineered for instant adaptation to almost any weapon, altering caliber and composition at the molecular level to match the ballistic specifications of the host weapon.
Thermal Positioner
Transcript: Samus’s location is tracked by a Thermal Positioner which relays an image of Samus and he surroundings. This valuable imaging tool also identifies objects objects and entities with unique Power Signatures. Access the Thermal Positioner by pressing Start.
UA Expansion
Transcript: Increases the Universal Ammo capacity by 30 Units.
Volt Driver
Location: Data Shrine 02, Celestial Archives
Transcript: The Volt Driver draws energy from the planetary electromagnetic field and converts it into multi-terawatt bursts of High Voltage.
















































