Metroid Prime Hunters Walkthrough: Bioforms
Here you’ll find a list of every Bioform scan and their contents, plus any missable creatures, in Metroid Prime Hunters. They will be listed in the same order as the logbook. To navigate to the other sections of the Logbook, use the below navigation links.
Bioforms | Lore | Objects | Equipment
Alimbic Turret v1.0
Location: Celestial Archives, Alinos, Vesper Defense Outpost, Arcterra
Transcript: A mounted gun equipped with infrared motion detection and DNA-identification technology. This weapon will fire on any non-Alimbic creature within its range.
Alimbic Turret v1.4
Location: Alinos, Vesper Defense Outpost
Transcript: This modified turret is capable of rapid-fire operation with little or no overheating.
Alimbic Turret v2.7
Location: Vesper Defense Outpost, Arcterra
Transcript: A late model Alimbic Turret with improved targeting capability.
Arctic Spawn
*Missable*
Location: Fault Line, Arcterra
Transcript: Native to frozen habitats, this creature depends on low temperatures to survive. The Arctic Spawn is territorial in the extreme and will attack any perceived threat by hurling immobilizing shards of razor-sharp ice.
Barbed War Wasp
Location: Ice Hive, Arcterra
Transcript: An aggressively territorial insect capable of launching its stinger as a projectile. The more dangerous cousin of the War Wasp, Barbed War Wasps migrate in large swarms, attacking even the largest life-forms in isolated regions of Tallon IV.
Blastcap
Location: Alinos
Transcript: A large mushroom that explodes on contact, emitting noxious gas. Originating on Tallon IV, its spores can survive without atmosphere and have propagated throughout the galaxy on solar winds.
Blue Barbed War Wasp
Location: Ice Hive, Arcterra
Transcript: A mutated form of the Red Barbed War Wasp. The metabolism of the Blue Barbed War Wasp requires a frozen environment to produce endothermic projectiles.
Crash Pillar
Location: Incubation Vault 02, Celestial Archives; Weapons Comple, Vesper Defense Outpost
Transcript: Highly pleasing to Alimbic aesthetics, this sentry cyborg is dormant until it senses an intruder, and returns to a dormant state once the threat retreats. The Crash Pillar levitates by means of antigravity propulsion before attempting to smash its quarry. Vulnerable neurocircuitry is housed underneath the base.
Cretaphid v1
*Missable*
Location: Stronghold Void 01, Celestial Archives
Transcript: Utilizing the most sophisticated Alimbic cybernetics, this massive cylindrical defense mechanism features precision chemical lasers. The Cretaphid is a key component of Alimbic military defense technology, designed to safeguard the Alimbic’s most sacred objects.
Cretaphid v2
*Missable*
Location: Stronghold Void 01, Vesper Defense Outpost
Transcript: This modified version of the Cretaphid cybernetic defense mechanism features bursts of heat-seeking plasma. A key component of Alimbic military defense technology, it was designed to safeguard the Alimbic’s most sacred objects.Yes
Must be scanned while battling it.
Cretaphid v3
*Missable*
Location: Stronghold Void 02, Alinos
Transcript: Combining the features of its predecessors, this version of the cybernetic Cretaphid tower features both precision chemical lasers and bursts of heat-seeking plasma. A central component of the Alimbic military defense system, it was designed to safeguard the Alimbic’s most sacred objects.
Cretaphid v4
*Missable*
Location: Stronghold Void 02, Arcterra
Transcript: The apex of the Cretaphid line of cybernetic defenses, this ultimate model deploys lethal lasers and homing plasma from a mobile tower whose very casing is an offensive weapon. A key component of Alimbic military defense technology, it was designed to succeed where all others fail.
Dialanche
Location: Elder Passage, Alinos (initial location)
Transcript: Spire’s alternative form is the Dialanche, a hypercondensed ferrous orb able to roll at high speeds. The Dialanche is equipped with two retractable titanium limbs used to batter adversaries.
Electro Voldrum
*Missable*
Location: Incubation Vault 02, Celestial Archives
Transcript: This version of the Voldrum has a weaker hull than the standard model, rendering it vulnerable to rapid-fire weaponry.Yes
Energy Blaster
*Missable*
Location: Stronghold Void in Celestial Archives, Alinos, Vesper Defense Outpost, and Arcterra
Transcript: Turrets on the walls of the chamber fire blasts of plasma generated by the Slench.
Fire Spawn
*Missable*
Location: Alinos – Council Chamber
Transcript: A large creature that thrives on extreme heat, the Fire Spawn breathes superheated lava and never ventures far from its home pit. This creature is particularly unfriendly to carbon-based life-forms, and will hurl fireballs at anything approaching its territory.
Geemer
Location: Alinos, Arcterra
Transcript: A small but dangerous creature that exposes sharp spikes on its back when threatened. This scavenger is known to forage through human refuse and is an infamous pest on Zebes.
Gorea
Location: Oubliette
Transcript: Superficial scan indicates Gorea’s body is impervious to attack.
Gorea (Second Phase)
Location: Oubliette
Transcript: Sensors unable to locate the upper-arm vulnerability present in Gorea’s prior form.
Gorea 2
Location: Oubliette
Transcript: Gorea’s final form is impervious to all weapons currently equipped in the Power Suit. Alternative weaponry is required to penetrate Gorea’s armor. Sensors detect that Alimbic essence is no longer present in the Seal Sphere. Gorea remains attached to the sphere in order to draw all remaining energy from it.
Gorea Arm
Location: Oubliette
Transcript: Analysis indicates the presence of fragile biomorphic neurons in Gorea’s shoulders, periodically vulnerable to specific energy types.
Gorea Seal Sphere
Location: Oubliette
Transcript: Harmonic analysis of the central sphere suggests that it is susceptible to direct attack.
Greater Ithrak
*Missable*
Location: New Arrival Registration, Celestial Archives; Sanctorus, Arcterra
Transcript: The impenetrable hide on this cousin of the Lesser Ithrak makes it a formidable threat. Anecdotal evidence suggests that frontal assault is ineffective against this aggressive predator.
Guardian
Location: Celestial Archives, Alinos, Vesper Defense Outpost, Arcterra
Transcript: Specifically designed to guard the Alimbic Order, these automatons are now programmed to serve in its absence. These intelligent androids often travel in packs, attacking with energy projectiles produced by three small fusion generators located in the cranium.
Halfturret
Location: Echo Hall, Alinos
Transcript: Cybernetic enhancements allow Weavel’s body to detach from its mechanical lower half and convert into the Halfturret alt-form. The arms provide locomotion for the upper body, while the legs are equipped with powerful projectile weaponry.
Ice Voldrum
Location: Stasis Bunker, Vesper Defense Outpost; Alinos
Transcript: A late advance in Voldrum technology featuring freezing projectiles. Its pulse-tube cryocoolers are extremely susceptible to high temperature impact.
Kanden
Location: Data Shrine 03, Celestial Archives
Transcript: A disruptive electromagnetic field appears to surround the hunter Kanden. Analysis suggests voltage potential comparable to that found in lightning storms. Kanden carries the Volt Driver, which is capable of a charged blast that can disrupt the Combat Visor.
Lesser Ithrak
Location: Celestial Archives, Vesper Defense Outpost
Transcript: This nocturnal creature clings to the ceiling and is exceptionally fierce when disturbed.
Lockjaw
Location: Weapons Complex, Vesper Defense Outpost (initial location)
Transcript: Sylux’s alternative form, the Lockjaw, may consist of stolen prototype federation technology. It allows the user to transform into two tetracarbon ceramic-alloy blades joined by an energy thread. Its principal method of attack is to weave a network of explosive trip wire.
Magma Voldrum
Location: Stasis Bunker,Vesper Defense Outpost; Alinos
Transcript: Another modification of Voldrum technology. Its high operating temperature causes reduced defensive capability against subzero weaponry.
Noxus
Location: Sic Transit, Arcterra (initial location)
Transcript: Analysis indicates that the skin of this hunter has extraordinary insulating properties. Noxus’s weapon is the Judicator, capable of a charged shot that can freeze an opponent in its tracks.
Petrasyl
Location: Celestial Archives, Alinos, Vesper Defense Outpost, Arcterra
Transcript: Harmless from a distance, this airborne creature secretes a corrosive toxin that can burn through all but the toughest materials on contact.
Psycho Bit v1.0
Location: Celestial Archives, Alinos, Vesper Defense Outpost, Arcterra
Transcript: A levitating spherical sentry droid equipped with 360-degree sensors and a low level teleportation device. The basic silver model fires an energy blast, whereas the advanced green model features a Heavy-Duty gun powered by a nanoscale nuclear reactor.
Psycho Bit v2.0
Location: Celestial Archives
Transcript: A levitating spherical sentry droid equipped with 360-degree sensors and a low-level teleportation device. This model uses High-Voltage electromagnetic pulse to drain energy from its target.
Psycho Bit v3.0
Location: Alinos, Vesper Defense Outpost
Transcript: Similar in design to earlier models, this version fires Superheated Magma at its target.
Psycho Bit v4.0
Location: Vesper Defense Outpost, Arcterra
Transcript: Cryogenic nanite technology enables this advanced sentry droid to freeze its prey with Supercooled Plasma.
Quadtroid
Location: Celestial Archives, Vesper Defense Outpost, Arcterra
Transcript: Genetically engineered from leech and reptile DNA, this creature can crawl on almost any surface. The Quadtroid seeks sources of biological energy. The use of a Morph Ball Bomb is the only method to break free of its grasp.
Red Barbed War Wasp
Location: Alinos
Transcript: One of the most aggressive varieties of wasp, the Red Barbed War Wasp uses body heat to generate an igneous projectile.
Shriekbat
Location: Council Chamber, Alinos; Arcterra
Transcript: A winged creature that explodes on contact to defend its territory, it will attack any creature approaching its nesting grounds. Inhabitants of Tallon IV have called for its extermination because of the threat it poses to the infrastructure and cultural heritage of the planet.
Slench 1A
*Missable*
Location: Stronghold Void 01, Alinos
Transcript: Another member of the Alimbic defensive arsenal, this enormous cybernetic eyeball was engineered to protect sacred Alimbic relics. The Slench attaches itself to the biodefense chamber with three synapses which transfer power to Energy Blasters. Its primary weapons are the green venom torpedo and the deuterium laser.
Slench 1B
*Missable*
Location: Stronghold Void 01, Alinos
Transcript: When aggravated, the Slench detaches from the wall to commence a hovering attack. analysis indicates its shield is inoperable during levitation.
Slench 2A
*Missable*
Location: Stronghold Void 01, Arcterra
Transcript: This revision of Alimbic cyber-defense technology features enhanced capabilities. The Slench attaches itself to the biodefense chamber with three synapses which transfer Superheated Magma to the Energy Blasters. Green venom torpedoes can be neutralized with the Arm Cannon.
Slench 2B
*Missable*
Location: Stronghold Void 01, Arcterra
Transcript: When aggravated, the Slench detaches from the wall to fire bursts of Superheated Magma while hovering. Analysis indicates its shield is inoperable during levitation.
Slench 3A
*Missable*
Location: Stronghold Void 02, Celestial Archives
Transcript: This improved model of the Slench utilizes three synapses to transfer High Voltage to the Energy Blasters, whose electromagnetic pulse can disrupt the Combat Visor. The synaptic fibres may be vulnerable to Heavy-Duty weaponry.
Slench 3B
*Missable*
Location: Stronghold Void 02, Celestial Archives
Transcript: Analysis indicates that although the shield is down, the improved exoskeleton on this model may allow it to charge at its prey.
Slench 4A
*Missable*
Location: Stronghold Void 02, Vesper Defense Outpost
Transcript: The pinnacle of Slench technology, this model employs three synapses three synapses to transfer Supercooled Plasma to the Energy Blasters. Cryogenic projectiles can temporarily immobilize the Power Suit.
Slench 4B
*Missable*
Location: Vesper Defense Outpost – Stronghold Void 02
Transcript: Analysis indicates its shield is down while hovering, but the Slench may be impregnable while rolling. Evasive action is advised.
Spire
Location: High Ground, Alinos (initial location)
Transcript: Analysis of this creature’s physiology indicates the presence of molten ferrous compounds normally found only in a planet’s core. Spire is armed with the Magmaul, a weapon that lobs cohesive bursts of Superheated Magma.
Stinglarva
Location: Data Shrine 03, Celestial Archives (initial location)
Transcript: Bioengineered with genetic material from the galaxy’s most dangerous predatory insects, Kanden can transform into the Stinglarva. This fast-moving segmented insect has a detachable regenerating tail that homes in on its target before exploding.
Sylux
Location: Weapons Complex, Vesper Defense Outpost (initial location)
Transcript: This hunter’s power suit appears to be based on a federation prototype and possesses extraordinary offensive and defensive capabilities. Sylux’s weapon is the Shock Coil, a banned technology that fires charged blasts of high-density neutrinos.
Trace
Location: Sic Transit, Arcterra (initial location)
Transcript: Scan indicates the exoskeleton of the hunter may not be as durable as it appears. This potential vulnerability may explain Trace’s tactical preference for sniping. Its weapon of choice, the Imperialist, is a long-range quantum cascade laser with precision targeting.
Triskelion
Location: Sic Transit, Arcterra (initial location)
Transcript: Trace’s alternative form, the Triskelion, is a sophisticated Kriken military biotechnology that allows Trace to biomorph into a three-legged war machine with a powerful lunge attack. It also features stealth cloaking, enabling Trace to become invisible while immobile.
Trocra
Location: Oubliette
Transcript: These crystallized colonies of cynobacteria are highly unstable, and will detonate when they contact a solid surface. Avoid contact.
Vhoscythe
Location: Sic Transit, Arcterra (initial location)
Transcript: The Vhosythe is the alternative form of the hunter Noxus. An evolutionary defense mechanism of the Vhozon species, it serves both offensive and defensive purposes.
Voldrum
Location: Celestial Archives, Alinos, Vesper Defense Outpost, Arcterra
Transcript: A high-speed rollingrobot in nearly constant motion. Equipped with two large guns for attacking from a distance, it is equally efficient at close-quarters combat.
War Wasp
Location: Echo Hall, Alinos; Drip Hall, Arcterra
Transcript: An aggressive flying insect that will vigorously defend its territory. The royal jelly of the War Wasp queen is so highly valued that hives continue to be harvested on Aether in spite of the shocking death toll.
Weavel
Location: Echo Hall, Alison (initial location)
Transcript: Weavel’s weapon of choice is the Battlehammer, a Heavy-Duty repeating weapon with a lethal blast radius. Maintain distance and avoid a direct hit from this high-caliber weapon.
Zoomer
Location: Alinos, Vesper Defense Outpost, Arcterra
Transcript: Best known for breeding rapidly and carrying disease, Zoomers are responsible for the spread of flesh-eating bacteria on Zebes, resulting in the extinction of many native species.