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Kiwi Talkz Interviews Kynan Pearson
Retro games, such as Metroid Prime 2 and Donkey Kong Country Returns, are well renowned games and rightfully so with their intricate level designs and layouts. Many regard Metroid Prime 2 to be the perfect Metroid Prime game after taking the formula of the first game and improving on all…
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Kiwi Talkz Interviews Sam Dillard (Composer)
Kiwi provides an unique interview with music composer, Sam Dillard! On the Metroid side of things, Sam has composed the Metroid Cinematica, where Sam envisions music from the original Metroid and Super Metroid as well as the Prime Trilogy if it was composed as an epic film score. That’s not…
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Kiwi Talkz Interviews Jack Mathews (Metroid Prime Trilogy Technical Lead Engineer)
Proactive interviewer Kiwi Talkz sat down with the Lead Technical Engineer on the Metroid Prime Trilogy, Jack Mathews! As Jack’s position at Retro would indicate, lots of technical details behind the Metroid Prime Trilogy are discussed, such as how Metroid Prime maintained a consistent 60 fps and how the R.U.D.E.…
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Kiwi Talkz Interviews Mike Wikan (Metroid Prime Trilogy Lead Designer)
Today Kiwi Talkz goes in depth with the Lead Designer of the Metroid Prime Trilogy, Mike Wikan! The conversation goes all over, starting with how Nintendo operates to what Retro fixed and changed in the Metroid Prime Trilogy release and how Nintendo went over ever line of text across the…
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Kiwi Talkz Interviews Bryan Walker (Metroid Prime Trilogy Senior Producer)
The Retro Studios interviews keep on rolling with Kiwi’s next guest, Bryan Walker! Bryan was the Senior Producer on Metroid Prime 2 & 3 as well as the Senior Director of Development for Donkey Kong Country Returns and Mario Kart 7. The interview focuses mostly on the Metroid Prime Trilogy…
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Kiwi Interviews Richard Vorodi (Metroid Prime Hunters Single-Player Game Design/Story)
Richard has worked at Nintendo for over 15 years, specifically at NST where he helped develop Wave Race, Project Hammer (before its cancellation) and of course, Metroid Prime Hunters. A large chunk of the conversation was directly focused on some of the lore of Metroid Prime Hunters such as how…
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Kiwi Talkz Interviews Clark Wen
The Metroid Prime games have some of the most iconic sound designs in video game history. In this episode of Kiwi Talkz, Clark Wen is asked about his method of working and inspiration while working on Metroid Prime 1 & 2 and other iconic projects. The conversation spans from sound…
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Episode 82: Our Final Hopes For Metroid Dread + Samus & Chill Talk!
We are THREE DAYS AWAY from Metroid Dread. Wow. It feels unbelievable, but it’s true. We’ve seen a lot in the build up to Dread, but here, the boys are talking about their final hopes for any features that we haven’t seen yet: the return of old bosses, details on the Galactic…
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Episode 56: Interviewing the Developers of Prime 2D
We’ve got a super special episode for you today as we sit down and chat with two members – Troid92 and Metroid Zapper – of the developmental team behind the absolutely awesome Prime 2D, a 2D fan game demo of (you guessed it) [REDACTED] Prime which recently just released a…
- Metroid (NES)
- Metroid II: Return of Samus
- Super Metroid
- Metroid Prime
- Metroid Fusion
- Metroid Prime 2: Echoes
- Metroid: Zero Mission
- Metroid Prime Hunters
- Metroid Prime 3: Corruption
- Metroid: Other M
- Metroid: Samus Returns
- Metroid Dread
- Metroid Prime 4: Beyond
- More Games
- Metroid (NES)
- Metroid II: Return of Samus
- Super Metroid
- Metroid Prime
- Metroid Fusion
- Metroid Prime 2: Echoes
- Metroid: Zero Mission
- Metroid Prime Hunters
- Metroid Prime 3: Corruption
- Metroid: Other M
- Metroid: Samus Returns
- Metroid Dread
- Metroid Prime 4: Beyond
- More Games