Today Kiwi Talkz goes in depth with the Lead Designer of the Metroid Prime Trilogy, Mike Wikan! The conversation goes all over, starting with how Nintendo operates to what Retro fixed and changed in the Metroid Prime Trilogy release and how Nintendo went over ever line of text across the entire trilogy. Then they go on to talk about crunch in video game development, from changes made at Retro Studios due to the crunch for Metroid Prime and what Brain does to avoid crunch at his current place of employment, Booz Allen Hamilton. All this and so much more, check it out below:
Source: Kiwi Talkz
Griffen Olney is a Website Reporter for Omega Metroid. You may know him as TheAccursedHunter01.