Kiwi has sat down with a retired veteran of the video game industry, and an integral mind and senior engineer behind the Metroid Prime series, Zoid!
Zoid has worked in the industry for over 32 years, boasting a resume with work on games such as World of Warcraft, Portal, Metroid Prime, and Metroid Prime 2: Echoes.
For fans of the Prime series, this interview is right up your alley. Most of the conversation is focused on the first two Prime titles, as the two discuss how the Morph Ball’s camera system was figured out, why horizontal doors were removed from the second Prime, and some of what Zoid did to prevent sequence breaking.
A behind-the-scenes look into the development of the Metroid Prime titles is always welcome. Be sure to check out this interview to get into the details and learn what went into the development of two of the most highly-praised games in video game history.
Source: Kiwi Talkz
Griffen Olney is a Website Reporter for Omega Metroid. You may know him as TheAccursedHunter01.