Metroid Prime 2: Echoes Walkthrough – Creatures
Creatures
Here you’ll find a list of every Creatures scan and their contents, plus any missable creatures, in Metroid Prime 2: Echoes. Echoes introduces a more detailed breakdown of different type of enemies, and as such, this guide will be listing them by species, sub-species, and then specific creatures. Use the links below to navigate to a particular sub-species.
Aether Creatures
Flying Creatures
- Small Flyers
Lightflyer
Location: Great Temple, Agon Wastes
Transcript: Light-generating flyer. Target mechanoid is quite durable. It can fire bursts of energy in combat. The Lightflyer is an aggressive flying drone. Once loyal to the Luminoth, it will now fire a burst of energy at any living thing within range. It generates light at all times, making it somewhat easy to target.
Lumite
Location: Agon Wastes
Transcript: Photosynthetic flying insectoid. Relatively harmless in shadows, powerful and invisible in the light. The Lumite thrives on light, and can render itself invisible to most predators while within it. When out of the light, the creature is relatively harmless, relying on a crudely spat chunk of biomatter to defend itself. Once in the light, it can channel large amounts of solar energy into a deadly blast.
Sandbats
Location: Temple Grounds, Agon Wastes, Great Temple
Transcript: Small airborne predator pack. Contact with targets can cause minor damage. Targets travel in flying swarms. Sandbats are small flyers. They travel in packs for safety, though they are predators in nature. Failing to find food as a group, Sandbats will often enter a feeding frenzy and attack one another in search of sustenance.
War Wasp
Location: Temple Grounds
Transcript: Cunning aerial hunter. Airborne insect equipped with a venomous stinger capable of shearing steel. Target can fire blasts of energy at foes. The War Wasp rarely strays away from its hive while it is pursuing an immediate threat. It attacks with no regard for its own survival, dive bombing into its enemy with stinger extended. Fast working toxins from the stinger can incapacitate most small organisms. If it battles foes at range, it will fire blasts of potent energy.
- Large Flyers
Shredder <<Missable Scan>>
Location: Torvus Bog
Transcript: Exploding flying plant. Durable plantform seeks enemy targets and flies toward them, exploding on contact. The Shredder spends most of its life in the earth. When agitated, it will spring from the ground, then begin to fly toward its foe. Should it reach its target, the Shredder will explode with considerable force, releasing a cloud of thorns as it does. Shredders are resilient, but can be eliminated with concentrated weapons fire.
Shriekbat
Location: Agon Wastes, Torvus Bog
Transcript: Territorial flying rodents. Rapid-flying, explosive enemies. Target and eliminate enemy at range if possible. Shriekbats have high internal temperatures, leading them to seek cool climates to dwell in. They prefer caverns, roosting on ceilings while hunting for small prey. Fiercely terratorial, they dive-bomb anything that wanders near. This attack is fatal for the Shriekbat, as the impact sets off a discharge of thermal energy.
Shrieker
Location: Torvus Bog
Transcript: Flying plant predator. Bursts from earth and takes flight. Fires sonic blasts. Generates stealth field that disrupts most Visors. A cousin to the Shredder, the Shrieker waits for prey half-buried in the earth. When it detects a target, it erupts from the ground and takes flight. It releases a sonic blast to stun its target, then sweeps in to feast. Shriekers can generate a stealth field that disrupts most Visors, making them difficult to attack.
Ground Creatures
- Surface Prowlers
Brizgee
Location: Agon Wastes, Torvus Bog
Transcript: Venemous insectoid. Poisoned stinger concealed in back-mounted shell. Finish it off quickly once the stinger is exposed. The Brizgee’s tail ends in a venomous barb, which it conceals underneath a hard-packed layer of fused sand. A series of sharpened ridges along its body discourages most predators: those foolish enough to harass the Brizgee are quickly introduced to its deadly stinger.
Green Kralee
Location: Temple Grounds
Transcript: Omnivorous hunter-gatherer. Simpleminded creature patrols turf in search of nourishment. Low threat index. Avoid physical contact. A cousin to the dimensional-shifting Kralee, the Green Kralee spends most of its days roaming in search of food. A genetic defect prevents its back crystal from harnessing energy and opening warp portals. It is doubtful the Green Kralee misses this ability.
Kralee
Location: Agon Wastes
Transcript: Dimensional-warping bioform. Able to phase out of local timespace. Target creature before it warps to damage it.The Kralee phases between dimensions as a defense mechanism. A crystal in its carapace gathers energy to fuel the creation of a warp portal. The process is uncontrollable, keeping the Kralee in constant dimensional flux.
Krocuss
Location: Torvus Bog
Transcript: Toxin-eating forager. Heavily armored; attack when it exposes its gills to damage it. The Krocuss thrives on toxins it extracts from its surroundings. It secretes an acidic trail in its wake as it roams in search of nourishment. The durable mollusc can be damaged when it exposes its toxin-absorbing gills; few weapons can penetrate the creature’s shell.
Lightbringer <<Missable Scan>>
Location: Dark Agon Wastes
Transcript: Light-generating forager. Creature generates Safe Zone while living. Immune to most forms of attack. Lightbringers were created by the Luminoth for use in their war with the Ing. The crystalline creatures generate a field of life-giving energy at all times, and they can be energized like a Safe Zone Crystal. They are immune to most weapon fire; only a burst of matter-antimatter can destroy them.
Seedburster
Location: Torvus Bog
Transcript: Exploding swarm of plantforms. Roaming pack of small, volatile plants. Expel seeds with great force when agitated. Seedbursters are moving plants, capable of travelling great distances in search of fertile soil to deposit their seeds in. When provoked by predators, the Seedburster will explode, turning the precious seed inside into a deadly projectile. These seeds often do not live to fruition, but help protect the rest of the Seedburster pack form attacks.
- Tunnel Prowlers
Pillbug
Location: Agon Wastes, Sanctuary Fortress
Transcript: Cave-dwelling herbivore. Vulnerable to concussion blasts: use them to stun and damage this enemy. Pillbugs prefer to dwell in dark caverns, though they can exist in lit areas. Navigating with a series of sensitive antennae, they roam through caves in search of moss and fungus. Pillbugs can move rapidly, and will ram unwary targets to clear their paths as they search for food. A Pillbug can be jarred loose from a surface with a concussive blast; doing so reveals its vulnerable belly.
Worker Splinter
Location: Temple Grounds
Transcript: Drone of the Splinter Hive. Low-threat target. Generates webbing for use in its duties. The Worker Splinter is bred for service, not combat. It spends its time collecting foodstuffs and raw materials for the Hive. A layer of mucus helps to protect the creature from the toxins and chemicals it often works with. They can generate a sturdy, pliable webbing, useful in travel throughout the Hive.
- Predators
Alpha Sandigger <<Missable Scan>>
Location: Agon Wastes
Transcript: Large tunnelling bioform. Extremely well-armored. Target exposed eyes to damage this creature. This appears to be a Sandigger pack leader, larger and stronger than the normal members of its kind. Target both of its heads to damage it.
Alpha Splinter <<Missable Scan>>
Location: Temple Grounds
Transcript: Alpha male of a war pack. Gigantic predator. Very swift and strong, it uses ramming attacks to defeat its foes. Splinter war packs are dominated by the largest male. Alpha Splinters use their tremendous strength, size, and speed to subdue and kill prey, paving the way for their smaller broodlings.
Grenchler
Location: Torvus Bog
Transcript: Water-based reptilian predator. Well armored and deadly at any range. Its back shell is vulnerable to explosive blasts, however. The amphibious Grenchler lurks in marsh areas in search of prey. Fearless, it will spring from hiding and attack anything that moves. If it is unable to fell its prey with its powerful jaws, it will fire a potent burst of energy at them. Grenchlers have one weak spot-a genetic defect makes the shell on their back susceptible to explosive blasts. Remove the shell to expose a vulnerable nerve center, then target it to eliminate the creature.
Sandigger
Location: Agon Wastes
Transcript: Desert-based tunneling bioform. Extremely well armored. Target exposed eyes to damage this creature. Scans indicate that the Sandigger has a dual-brain nervous system. Both of its heads are capable of attacking, disabling, and digesting prey. It fires globs of acidic digestive fluid at prey to cripple them and begin the digestive process. Its hide is very durable and resistant to weapon fire: only its exposed eyes can be damaged.
Splinter
Location: Temple Grounds
Transcript: Predatory insectoid hunter. Splinters are aggressive and dangerous in numbers. Their light armor is no match for your weapons, however. When it isn’t hunting, a Splinter will secrete a protective cocoon around itself and enter a state of hibernation. Localized seismic disturbances will awaken the Splinter, triggering a state of blood frenzy in the process. While in this state, a Splinter emits pheromones that trigger frenzy in all nearby Splinters. Disturbing a pack of sleeping Splinters is not advisable.
Sporb
Location: Torvus Bog
Transcript: Lurking carnivorous plant. Fires poisoned needles in battle. Can grip small objects in its jaws. The hanging Sporb sits patiently until a potential meal is detected. A burst of poisoned needles is the Sporb’s primary means of attack. It can also extend its body over short distances, gripping small targets with its powerful jaws. Sporbs wither when exposed to dark energy, making them vulnerable to other weapon systems.
Aquatic Creatures
- Small Aquatic
Bloggling
Location: Torvus Bog
Transcript: Youthful, aggressive Blogg. Violent infant creature. Will use a ram attack if provoked. Young Bloggs are weaker than their parents, but still violent. Their powerful jaws have yet to form, and they lack the defense abilities found in adult Bloggs. They rely on speed and agility for protection if attacked. Without the protection of their elders, they are still vulnerable.
Hydling
Location: Torvus Bog
Transcript: Aquatic miniature herd animal. Targets travel in large swarms. Contact with targets can cause minor damage. Hydlings are small water dwellers. They travel in packs for safety, roaming the water in search of bits of food. Their only defense is a bite, which with their sharp teeth can also pierce metal.
- Large Aquatic
Alpha Blogg <<Missable Scan>>
Location: Torvus Bog
Transcript: Immense Blogg pack leader. Enormous water dweller will fire sonic disruption blasts at foes. It has all strengths and weaknesses of its brethren. The Alpha Blogg is the largest and strongest of its pack. It can fire potent sonic stun blasts in battle. The blasts will disrupt your Visor and weapon control systems if they hit you. Its three titanic maws are potent weapons. Target the creature’s mouth areas to inflict damage upon it.
Blogg
Location: Torvus Bog
Transcript: Incredibly durable aquatic predator. Powerful, fast moving water dweller. Outer hide is impervious; heavy weapon hits will only aggravate it. Its mouth, however, is vulnerable to damage. The Blogg uses speed and agility to close in on prey. It will batter foes with a ramming attack, then use its three tooth-filled maws to finish the job. Bloggs have a weak spot inside their mouths: the rest of their bodies are covered with a thick, damage-resistant hide.
Mechanoids
- Small Mechanoids
“Diligence” Class Drone
Location: Sanctuary Fortress
Transcript: Rogue maintenance unit. Roving mechanoid with energy-based attacks. Vulnerable to dark energy. The Diligence drones were the first cleaning units designed by the Luminoth. They were modified for combat duty once the war began, but were outshined by the newer Harmony-class units. A Diligence uses focused energy beams to perform its duty. Their energy construct nature makes them invulnerable to most attacks, though dark energy can disrupt them.
“Harmony” Class Drone
Location: Sanctuary Fortress, Great Temple
Transcript: Rogue maintenance unit. Roving mechanoid with energy-based attacks. Avoid direct contact. The Luminoth designed the Harmony units to be free-roaming, independent cleaning units. They use focused energy beams and kinetic pulses to perform their duties. Unfortunately, they now consider all living things as filth that must be cleansed from the world.
Mechlops
Location: Sanctuary Fortress
Transcript: Rogue mechanoid Triclops. Luminoth-designed mechanoid gatherer with powerful jaws. Removes intruders forcibly. The Luminoth tried to domesticate and train a number of Triclops for use in the war, but failed. Undaunted, they created mechanical versions of the hardy creatures to use in battle. The few Mechlops that remain now serve other mechanoids, turning their potent jaws and earthmoving power against their former masters.
Octopede
Location: Sanctuary Fortress
Transcript: Rogue delivery drone. Lightly armored. Disrupted units can explode in self-defense. The Octopede were created to deliver messages to Luminoth citizens. They now follow their routes in the service of other rogue mechanoids. The units were designed to self-destruct if attacked, and will explode with enough force to cause damage.
Rezbit
Location: Sanctuary Fortress
Transcript: Rogue patrol drone. Variable beam cannon and digital virus delivery system makes target very dangerous. Barrier shield and phasing power help protect it from damage. The Rezbit, though small, is a tough opponent. Its weapon system is potent, capable of firing bursts or beams at targets. A barrier shield blocks oncoming attacks. It can even shift into an energy state to evade enemies: while in this state it can transmit a powerful virus into mechanoids and armor systems. The virus can cripple your systems for a time, leaving you vulnerable.
“Serenity” Class Drone
Location: Sanctuary Fortress
Transcript: Independent maintenance unit. Roving mechanoid assigned to cleaning duties. Unit is unarmed and unarmored. The Serenity drones have not gone rogue. The units are defenseless, have no weapons, and cannot be eaten. These qualities make them useless to the Ing. The small drones are assigned simple maintenance tasks upon creation and perform them without hesitation until reassigned or destroyed.
- Large Mechanoids
Ingsmasher <<Missable Scan>>
Location: Sanctuary Fortress
Transcript: Rogue assault drone. Mechanoid capable of generating earth-shattering shock waves. Energy shield can be breached with opposite-polarity beam systems. Designed to fight alongside the Luminoth, the Ingsmasher now seeks to destroy them. In close combat, it smashes its energized fists into the earth to send out powerful shock waves, then pulverizes any immobile prey. It will fire salvos of missiles at long-distance quarry. It uses an energy shield in battle that can be adjusted to protect against a variety of beam weapons. The shield can be overloaded by opposite-polarity beams, however, damaging the Ingsmasher in the process.
Mekenobite
Location: Sanctuary Fortress
Transcript: Wall-walking mechanoid. Mechanoid uses magnetism to propel projectiles at enemies. Vulnerable to simultaneous explosive blasts.The Luminoth created the Mekenobite to help patrol the corridors and shafts of the Sanctuary Fortress. It uses magnetism to keep itself attached to the walls and ceilings. In combat, it will fire projectiles towards its target with a magnetism accelerator. It can only be dislodged by simultaneous explosive blasts. Mekenobites self-destruct once they are heavily damaged.
Quad CM
Location: Sanctuary Fortress
Transcript: Rogue combat drone. Command Module relies on ranged attacks. Beam shield can be breached by opposite-polarity systems. A Quad is formed of two components: the quadruped Main Body and the flying Command Module. The units can function independently, or linked together, as the need arises.
Quad MB
Location: Sanctuary Fortress
Transcript: Rogue combat drone. Main Body specializes in close combat. Lower venting system can be damaged by concussive attacks. Boost attack can disrupt its vortex spin. A Quad is formed of two components: the quadruped Main Body and the flying Command Module. The units can function independently, or linked together, as the need arises. The Main Body uses melee attacks in battle. Though durable, it needs to vent excess heat from its body. When this happens, it exposes a venting system vulnerable to concussive blasts.
Watchdrone
Location: Dark Torvus Bog
Transcript: Rogue sentry mechanoid. Indestructible, but irritated by bright light. Target can be herded out of place by exposing it to light. Watchdrones were built by the Luminoth to guard key areas and hinder Ing armies. Most of these units have betrayed their masters, and now serve the Ing. Watchdrones are indestructible and reluctant to move, but can be forced into quitting their posts by exposing them to bright, pure light. Once the light fades, the mechanoid will return to its original resting site.
- Stationary Mechanoids
“Caretaker” Class Drone <<Missable Scan>>
Location: Sanctuary Fortress
Transcript: Rogue maintenance drone. Drone designed to protect a magnetic rail chamber. Chamber’s rails are a Boost Jump apart; perhaps the Luminoth were experimenting with Boost technology. The Caretaker drone was designed to protect and maintain an experimental energy chamber. It uses electrically charged limbs to perform its duties. The drone requires sensor updates to fight: a vulnerable detection unit will extend periodically to search for targets. Destroying this unit would weaken its combat ability.
“Growler” Class Turret <<Missable Scan>>
Location: Temple Grounds
Transcript: Automated defense system. Lightly armored gun used for point defense. Fast targets can evade its tracking system. The GM-42 ‘Growler’ Class Turret is a dated design, though still quite effective as a point-defense system. It is lightly armored, and fast-moving targets can evade its tracking system. Several copies of the system exist, including the Space Pirate “Humility” Class automated turret.
“Humility” Class Turret
Location: Agon Wastes
Transcript: Space Pirate defense system. Beam-weapon variant of captured Federation turret. Evade its fire with quick movement. The Space Pirates copied captured Federation “Growler” turrets, but found the cannon unit inadequate. They replaced the Growler’s weapon with a powerful galvanic accelerator cannon. The “Humility” turret packs a strong punch, but retains the Growler system’s weaknesses. Fast targets can evade the crude targeting system, and the armor can’t take much punishment.
Luminoth Turret
Location: Sanctuary Fortress, Temple Grounds
Transcript: Automated heavy defense system. Heavy beam weapon system of Luminoth design. Evade its fire with quick movement. As the number of Luminoth warriors dwindled, they turned to machines to protect key areas. Automated gun turrets were often the first line of defense against Ing attacks. Though powerful, they weren’t nimble enough to deal with agile enemy targets.
“Vigilance” Class Turret <<Missable Scan>>
Location: Agon Wastes
Transcript:
Manned defense system. Heavy weapon; fires powerful energy blasts. Use rapid movement and cover to avoid damage. The “Vigilance” Class Turret is found in many Space Pirate bases. Built to support the “Humility” Class Turret, it is as accurate as the gunner operating it. Many young Space Pirates begin their careers as sentries: a tour as a Vigilance gunner is considered a mark of distinction.
Dark Aether Creatures
Darklings
- Darkling Flyers
Dark Shredder <<Missable Scan>>
Location: Dark Torvus Bog
Transcript: Darkling-possessed flying plantform. Durable plantform gains strength from Ing possession. Immune to dark water. The hardy Shredder is a favorite possession target for Ing that dwell near dark water. Dark Shredders can lurk in the venomous liquid indefinitely, patiently waiting for prey. When agitated, it will emerge and begin to fly toward its foe. They are very resilient, but can be eliminated with concentrated weapons fire.
Dark War Wasp
Location: Temple Grounds, Ing Hive
Transcript: Darkling-possessed aerial hunter. Sturdy insect gains strength from Ing possession. It retains the ability to fire blasts of energy. Vicious and swift, the War Wasp is a prime target for young Ing eager to join the war effort. They appreciate the flying speed and numerous attacks the insect possesses. If they prove their own mettle in the War Wasp, these Ing often graduate to the control of larger, deadlier creatures.
Nightbarb
Location: Dark Agon Wastes, Ing Hive, Sky Temple Grounds, Sky Temple
Transcript: Flying airborne hunters native to Dark Aether. Targets are small but travel in large numbers for safety. Avoid contact. Nightbarbs are small airborne darklings. Smaller and weaker than a Hunter Ing, a Nightbarb will travel with a large pack to increase its odds of survival. This is wise, since their primary predators are Hunter Ing.
- Darkling Ground
Dark Alpha Splinter <<Missable Scan>>
Location: Great Temple
Transcript: Alpha male of a darkling war pack. Gigantic predator with symbiote-enhanced strength, speed, and armor. Splinter alpha males are the first to be targeted for darkling possession. Dark Alpha Splinters grow in strength and durability, making them an even greater threat than normal.
Dark Grenchler
Location: Dark Torvus Bog
Transcript: Darkling-possessed amphibious predator. Symbiosis brings additional power to creature, but it retains its key weakness. Target the back shell to reveal a weak spot. Darklings are drawn to possess vicious predators, making the Grenchler a prime candidate. Despite the added toughness gained from possession, the Dark Grenchler retains its one weakness. Remove the back shell with explosive blasts to expose its pain center, then attack the pain center to quickly dispatch the creature.
Dark Splinter
Location: Temple Grounds, Dark Agon Wastes
Transcript: Darkling-possessed insectoid predator. The alien symbiote within the Splinter augments its strength and durability. Threat level raised. Target is host to a parasitic bioform. The presence of the parasite increases the target’s overall combat threat level. Concentrated weapons fire will damage the target.
- Darkling Aquatic
Dark Blogg
Location: Torvus Bog
Transcript: Darkling-possessed aquatic predator. Symbiote unable to harness creature’s sonic blast. Relies on close-combat attacks in battle. Target weak spot in mouth to do damage. Dark Blogg somehow lose their sonic blast ability: something about their minds makes them difficult for darklings to fully control. They rely solely on their deadly maws for attack: in most cases they are more than adequate. Target the weak spot inside its mouth to defeat the Dark Blogg with ease.
Dark Phlogus
Location: Dark Torvus Bog
Transcript: Aquatic carnivorous plant. Incredibly resilient. Target its vulnerable nerve center when it opens its mouth to attack; direct hits will stun target. The Phlogus waits patiently as it floats in murky waters, searching for a meal. When the seismic sensors in its epidermis are triggered, it springs open rapidly to attack. Phlogi can generate localized seismic shockwaves to damage their prey. A central nervous system is exposed when it opens its mouth to attack: damage this to stun the Phlogus for a time.
- Darkling Mechanoids
Corrupted Sentreye
Location: Sky Temple Grounds
Transcript: Darkling-possessed armed monitor system. Used by the Ing to protect key areas. Can be stunned by most weapons; charged light energy will destroy target. The Sentreyes were designed by the Luminoth to protect their camps on Dark Aether. The Ing learned how to possess them and turned them against their former masters. Many still remain throughout Dark Aether, now serving the Ing as they served the Luminoth before them. Most weapon types will stun the Sentreyes, charged light energy will destroy them.
Dark “Diligence” Drone
Location: Ing Hive
Transcript: Unit gains strength from Ing symbiote. A high-powered burst of light energy can damage it.Some Diligence drones have been taken by the Ing for possession duties. Their small size and durability makes them excellent scouts, able to go where most others cannot. A Dark Diligence still relies on focused energy beams for defense. Their energy construct nature makes them invulnerable to most attacks. A high-powered burst of light energy can disrupt a Dark Diligence unit.
Dark Ingsmasher <<Missable Scan>>
Location: Ing Hive
Transcript: Darkling-possessed assault drone. Mechanoid target enhanced by Ing possession. Target has darkling weakness to light energy as well. Once the Ing discovered they could possess intelligent machines, the mighty Ingsmashers were top priority targets for the Horde. The drones retain all of their attacks-shock wave fists and missile launchers. It uses an energy shield in battle that can be adjusted to protect against a variety of beam weapons. The shield can be overloaded by opposite-polarity beams
Dark Quad CM <<Missable Scan>>
Location: Sanctuary Fortress, Ing Hive
Transcript: Darkling-possessed combat drone. Ing possession strengthens target. Command Module relies on ranged attacks. Beam shield can be breached by opposite-polarity systems. The Ing discovered they could possess and control artificially intelligent machines as well as normal beings. They soon turned to the loyal Quad right against the Luminoth, finding the machines to be quite useful additions to the Horde. A dominant darkling assumes control of the Command Module, forcing the lesser Ing into its body to do its bidding.
Dark Quad MB <<Missable Scan>>
Location: Sanctuary Fortress, Ing Hive
Transcript: Darkling-possessed combat drone. Ing possession strengthens target. Main Body specializes in close combat. Boost attack can disrupt its vortex spin. The Ing discovered they could possess and control artificially intelligent machines as well as normal beings. They soon turned to the loyal Quad right against the Luminoth, finding the machines to be quite useful additions to the Horde.
- Darkling Offworld
Dark Missile Trooper <<Missable Scan>>
Location: Temple Grounds
Transcript: Deceased GF soldier armed with Missile Launcher. Bioscans indicate terminated lifesigns in this trooper, and the presence of an unknown biomass. Bioscans indicate terminated lifesigns in this missile trooper, and the presence of an unknown biomass with parasitic tendencies. Though the missile trooper’s armor has been compromised, the bulk of it remains intact. Missile weapon system remains online as well. Full parasitic fusion has yet to be obtained, resulting in low agility and response time.
Dark Pirate Commando
Location: Torvus Bog, Ing Hive
Transcript: Darkling-possessed elite Space Pirate. Increased combat ability due to symbiotic presence. Able to phase out of local timespace. The Ing prize the few Pirate Commandos they manage to take alive. Only Hunter Ing are allowed to possess the Commandos, and the competition for that right is fierce among them. The Hunter Ing ability to phase out of local timespace carries over to the Dark Pirate Commando. They will fire bursts of dark matter at enemies, along with experimental EMP grenades stolen from the Space Pirates.
Dark Pirate Trooper <<Missable Scan>>
Location: Agon Wastes, Torvus Bog, Temple Grounds
Transcript: Darkling-possessed Space Pirate. Enhanced strength and stamina gained from addition of symbiote. Dislikes bright light. Pirate troopers, already trained to follow orders without question, were perfect candidates for Ing possession. Darklings moved to take every trooper they could, expanding the army of the Horde considerably. Space Pirate technology struck a chord with the Ing, who now hunt actively for gadgetry of any kind-especially weapon systems.
Dark Preed
Location: Dark Agon Wastes, Dark Torvus Bog, Ing Hive
Transcript: Darkling-possessed gas-filled cyborg. Darkling enhances target’s durability. Destruction of outer body will release a highly toxic cloud. The aggressive Dark Preeds are often possessed by darklings for aerial hunting missions. The presence of the dark creature makes the small cyborg more durable. The toxic gas carried by a Preed is enhanced by exposure to dark energy, making it considerably more dangerous.
Dark Tallon Metroid
Location: Ing Hive, Sky Temple Grounds
Transcript: Darkling-possessed energy parasite. Symbiote makes target stronger in battle. Vulnerable to concussive blasts. Dislikes bright light. The Ing are fascinated by Metroids and their connection to Phazon. It is not a shared fascination, as the Metroids will attack the Ing on sight. Recognizing their strength, Ing darklings have possessed a number of Metroids, turning them into powerful soldiers of the Horde.
Dark Trooper
Location: Temple Grounds
Transcript: Deceased GF soldier. Bioscans indicate terminated lifesigns in this trooper, and the presence of an unknown biomass. Bioscans indicate terminated lifesigns in this trooper, and the presence of an unknown biomass with parasitic tendencies. Though the trooper’s armor has been compromised, the bulk of it remains intact. Weapon systems remain online as well. Full parasitic fusion has yet to be obtained, resulting in low agility and response time.
Ing
Darkling Tentacle
Location: Dark Agon Wastes, Dark Torvus Bog, Ing Hive, Sky Temple Grounds
Transcript: Dimension-warping Ing tendril. Darkling will open warps and attempt to grapple enemy targets. Dislikes bright light. Some darklings can open dimensional portals at will. They will use this ability to hunt for unwary prey, reaching out to snatch them with their tentacles. Once ensnared, the prey is dragged to its doom. The tentacles are resilient: pure light energy can disrupt them. Nothing can destroy them.
Hunter Ing
Location: Dark Torvus Bog, Ing Hive, Sky Temple Grounds
Transcript: Elite warriors of the Ing Horde. Phasing shapeshifter. Deadly in close combat. Dislikes bright light. The Hunter Ing patrol the lands of Dark Aether in search of the Horde’s enemies. They can render their bodies intangible, allowing them to ambush their targets with ease. Hunter Ing can generate long, deadly tentacles, which they use with great effect in battle. Cunning and relentless, the Hunter Ing will seize their prey or die.
Ing Larva Swarm
Location: Ing Hive
Transcript: Large pack of hunting infants. Swarm is largely harmless. Infants will avoid bright light when possible. Ing larvae travel in swarms for protection. They are weak with no real defenses or attacks. The few that make it to adulthood are quite cunning and vicious.
Inglet
Location: Dark Agon Wastes, Dark Torvus Bog, Ing Hive, Sky Temple Grounds
Transcript: Worker drone of the Ing Horde. Wall-crawling, morphing bioform. Strongly dislikes bright light. Inglets perform the menial labor of the Horde, but can be pressed into a combat role if there is need. They are amorphous blobs, capable of clinging to nearly any surface. Inglets can fire bursts of dark matter in self defense, though they prefer to avoid battle. They seldom travel alone, and can be dangerous in large numbers. As with all Ing, they dislike bright light, and will avoid it if possible.
Ingstorm
Location: Dark Agon Wastes, Ing Hive, Sky Temple Grounds
Transcript: Cluster of corrosive darklings. Contact with target swarm not recommended. Capable of corroding steel. The Ingstorm is a collective swarm of tiny Ing. When banded together, they can emit destructive energy that, over time, can break down even the most durable of alloys.
Warrior Ing
Location: Dark Agon Wastes, Ing Hive, Sky Temple Grounds
Transcript: The soldiers of the Ing Horde. Shapeshifting wallcrawler. Dangerous combatant in melee and at range. Dislikes bright light. Warrior Ing are challenging foes. They can render themselves into amorphous puddles and move over most terrain, including walls. Warrior Ing can turn their bodies into dangerous projectiles sheathed in dark energy. The tips of their legs are razor sharp, making them formidable in melee. Finally, Warrior Ing are capable of channelling transdimensional energy and firing it at their enemies. Their only real weakness is bright, pure light, which they hate and fear.
Guardians
- Sub Guardians
Bomb Guardian <<Missable Scan>>
Location: Agon Wastes
Transcript: Bomb-dropping darkling. Enemy is utilizing your Morph Ball Bomb unit. Although its armor is strong, its tail is exposed when moving. Its mouth can be hit when glowing. This darkling Sandigger has absorbed the ability to generate Morph Ball Bombs. It can throw Bombs with considerable accuracy, and frequently lays a spread of Bombs in its wake. Its head and tail are the only vulnerable spots on its body. Target them when they are vulnerable to neutralize and terminate this enemy.
Jump Guardian <<Missable Scan>>
Location: Dark Agon Wastes
Transcript: Space Jump powered Warrior Ing. Powerful metamorph with enhanced jump abilities. Able to generate energy shock waves and force fields. This Warrior Ing has absorbed the power of the Space Jump Boots. It can leap incredible distances and heights, and uses this ability to great effect in battle. Target can generate powerful shock waves of dark energy, and will sheath itself in a potent force field to protect itself. It cannot maintain the shield indefinitely: concentrate weapon fire on it when the shield is down.
Boost Guardian <<Missable Scan>>
Location: Dark Agon Wastes
Transcript: Boost-powered Warrior Ing. Boost Ball ability grants great speed to enemy. Target can only be damaged in solid form. Find a way to keep it solid. This Warrior Ing has absorbed the power of the Boost Ball. It can boost-blast toward its enemies, using its body as a potent weapon. When it is not in solid form, engaging it in Morph Ball mode may provide better attack opportunities.
Grapple Guardian <<Missable Scan>>
Location: Dark Agon Wastes
Transcript: Grapple Beam powered darkling. Well-armored target utilizes Grapple Beam to ensnare enemies. Weak spots detected: back shell and eye. Uses special attack when angered. This darkling Grenchler has absorbed the power of the Grapple Beam. It will fire the beam to snare potential meals and pull them into its waiting jaws. The beam is powerful, and can attach to most surfaces, including your armor. Its eye region is sensitive; damage in the area can induce a state of anger in the target a weak spot under the back shell is a prime target as well. When angered, it will use a special attack.
Spider Guardian <<Missable Scan>>
Location: Sanctuary Fortress
Transcript: Spider Ball powered darkling. Target uses Spider Ball power to cling to walls. It seems to have a connection to the energy system in the area. Overexposure to energy may disrupt it. This darkling Pillbug has absorbed the power of the Spider Ball. It can travel over magnetically charged surfaces at will. The creature seems to have a connection to the local energy system. Aggravating it may cause disruptions to the system.
Power Bomb Guardian <<Missable Scan>>
Location: Dark Agon Wastes
Transcript: Power Bomb dropping darkling. Target can generate and fire high-yield explosives at will. Only massive kinetic damage will damage this enemy. This darkling Sporb has absorbed the ability to generate Power Bombs. It can fire these dangerous weapons instead of the venomous needles it normally shoots. The energies of the Power Bomb weapon have made it all but invulnerable. Tremendous kinetic damage will override the protective field, however.
- Amorbis
Amorbis <<Missable Scan>>
Location: Dark Agon Wastes
Transcript: Gigantic tunneling Guardians. Avoid target as it enters and leaves the earth; look for disturbances in the ground. Target cannot survive for long if its outer shell is cracked. The enormous Amorbis can move through solid rock and earth with ease, and can sense the location of surface-level prey deep within the ground. They will attempt to ram any target they can find in their domain. They are vulnerable to all forms of weapons fire, but are incredibly strong and resistant to pain.
Dark Amorbis <<Missable Scan>>
Location: Dark Agon Wastes
Transcript: Dark energy-charged Guardians. Targets gain armor, beam weapon, and regenerative powers when fused to Dark Sphere. Weak spot within mouth detected; concussive force will deliver heavy damage to it. The Amorbis can attach themselves to the Dark Sphere, drawing potent energy from within. They can fire dark energy at Light Crystals, nullifying Safe Zones for a short time. They can also channel this energy into powerful beam attacks. Bioscans indicate a weak spot inside the creature’s mouth. Concentrate your fire at this area to damage an Amorbis.
- Chykka
Chykka Larva <<Missable Scan>>
Location: Dark Torvus Bog
Transcript: Infant insectoid Guardian. Vulnerable area detected; target has a soft underbelly. Adjusting lock-on point to take advantage of this. Scans indicate that this bioform is an infant, but aging rapidly. The creature can ensnare targets with its tongue, drawing them into its mouth. It then covers its prey with acidic globs of biomatter to break it down for digestion. This is an exceptional bioform with both a dark and light nature.
Chykka <<Missable Scan>>
Location: Dark Torvus Bog
Transcript: Flying insectoid Guardian. This light creature can be stunned, especially by dark energy. While stunned, look for weak spots to target. The Chykka has rapidly aged to its adult form. It will attack by firing high-powered bursts of dark water at rapid speed. If frustrated, it will attempt to dive and ram you. Most of the Chykka’s body is vulnerable to weapons fire, but scans indicate that such fire will only stun it. When stunned, however, four weak spots will appear. These spots are vulnerable to attack: target them to damage the enemy.
Dark Chykka <<Missable Scan>>
Location: Dark Torvus Bog
Transcript: Dark energy-charged flying guardian. Target is charged with dark energy. Most of its body is immune to damage, save for the lower eggsac. Avoid attacks by target’s offspring swarms. The Chykka has recovered, and energized its body with dark energy. This energy has rendered most of the creature immune to attack, including its wings. Tactical scans indicate that its eggsac is vulnerable, however. Target it to damage the creature.
Chyklings <<Missable Scan>>
Location: Dark Torvus Bog
Transcript: Dark energy-charged Chykka offspring. Offspring swarm does not have parent’s defenses. Evade if possible, engage if necessary. Interaction with dark energy has mutated the Chykka. Its offspring are now born as flyers, skipping the larval stage completely. These infants are highly protective of their parent, and will streak to attack on sight. They lack their parent’s durability, however, making them easy targets.
- Quadraxis
Quadraxis <<Missable Scan>>
Location: Ing Hive
Transcript: Rogue high-security drone. Heavily armed and armored mechanoid. Lightly armored foot joints are vulnerable to Bomb and Boost attacks. The Quadraxis unit went rogue and entered the service of the Ing. Its primary weapon system fires destructive matter-antimatter blasts. It uses a powerful missile battery for long-distance attacks. The Quadraxis is incredibly durable and well-armored, but its leg and foot joints are vulnerable. Damaging these joints will eventually render it immobile.
Damaged Quadraxis <<Missable Scan>>
Location: Ing Hive
Transcript: Dedicated sentry building unit. Main body rendered immobile. Sonic tactical data bursts detected. Destroy transmitter to disrupt operations. Though the main body is disabled, the tactical control unit within it is still active. It will guide the Head Module in battle via high-sonic transmissions. Disabling this module will impair the Head Module’s ability to fight.
Shielded Head Module <<Missable Scan>>
Location: Ing Hive
Transcript: Command Module of the Guardian unit. Highly mobile and well-armed. Impervious force shield protects it from harm. Receiving tactical data via high-sonic transmissions. The Head Module of Quadraxis is highly mobile and well armed. It is shielded by an impervious force field. Tactical commands are sent to the module from the crippled main body: sever this link to impair the Head Module’s combat ability.
Stunned Head Module <<Missable Scan>>
Location: Ing Hive
Transcript: Battle logic disrupted. Unit is vulnerable. Shield offline. Unit is generating drones for defense while trying to restore sonic tactical link with main body. Command Module of the Guardian unit. Highly mobile and well-armed. Impervious force shield protects it from harm. Receiving tactical data via high-sonic transmissions. Head Module is unable to receive tactical data. Force field offline. Unit is generating drones to defend itself while it attempts to restore tactical link to main body. Destroy sonic receptors on unit to prevent this.
Final Head Module <<Missable Scan>>
Location: Ing Hive
Transcript: Tactical ability reduced. Unit now vulnerable. Link to main body severed. Two weak points detected; target them with concussive blasts to damage the unit. Module has lost its tactical link to the main body. Two points of structural weaknesses have been located on its hull: Morph Ball Bombs can cause damage to these areas. Scans indicate that the Spider Ball can attach to the Module’s outer hull.
- Emperor Ing
Emperor Ing Body
Location: Sky Temple
Transcript: Ruler of the Ing Horde. Target is drawing energy from the unstable Energy Controller. Eliminating target’s connection to the energy may be an effective strategy. Bioscans indicate that this is the eldest, strongest Ing in the Horde, the alpha and the omega. It has absorbed enormous amounts of Phazon energy into its body, mutating itself in the process. Apparently this power is not enough for the creature, as it is now siphoning energy from the final Energy Controller.
Emperor Ing Head
Location: Sky Temple
Transcript: Ruler of the Ing Horde. Target will form numerous tentacles to defend itself. Eliminate them to weaken its defenses. Like its brethren, the Emperor Ing is a metamorph. It has molded itself around the precious Energy Controller, and will defend it to the death, using its own body as a shield and weapon. Destroy the tentacles it generates to weaken the creature and its defenses.
Emperor Ing Eye
Location: Sky Temple
Transcript: Unstable Ing biomass. Central eye is protected by a potent barrier shield. Shield does not provide complete coverage, however. The Emperor Ing has exposed its main eye, from which it can fire powerful energy beams. It is protected by an energy shield, although not completely. The eye can be locked onto, but only direct shots will get past the shield.
Emperor Ing Chrysalis
Location: Sky Temple
Transcript: Regenerating Ing ruler. Target’s regen-shell is magnetically charged. Eleven weak points have been detected; target them with concussive blasts to shatter the regen-shell. The heavily damaged Emperor Ing has entered a regenerative state inside a durable healing shell. Tactical scans have detected eleven weak points on the magnetically charged shell: Spider Ball travel is possible on the shell surface. Damage the weak spots with explosives to crack the shell and expose the enemy within.
Mutated Emperor Ing
Location: Sky Temple
Transcript: Altered ruler of the Ing Horde.
Further Phazon mutation of the Emperor Ing has occured. The creature seems to only take damage when its heart is Light or Dark. Find a way to change the heart to one of these colors. Further exposure to Phazon has mutated the Emperor Ing. The creature’s energized heart is unstable. Beams of opposite polarity can damage the heart. Overloading the heart with energy may cause it to exceed critical mass
Offworld Creatures
Pirates
Pirate Aerotrooper
Location: Temple Grounds, Agon Wastes, Torvus Bog, Sanctuary Fortress
Transcript: Airborne assault trooper. Fast-moving and extremely well-armed. Jet packs can be overloaded with thermal damage. Pirate Aerotroopers are known for their cold precision and utter cruelty. Armed with both beam and missile systems, the Aerotrooper can be a difficult foe to engage, especially at range. Their jet packs can be overloaded with heat-based attacks, however. These units prefer death before dishonor: an injured Aerotrooper will make a suicide attempt strike before allowing himself to be captured.
Pirate Commando <<Missable Scan>>
Location: Torvus Bog, Sanctuary Fortress
Transcript: Elite Space Pirate shocktrooper. Well-armed and armored, dangerous at any range. Limited-use shield repels most attacks. Dedicated to “hunting the Hunter,” Space Pirate Commando units have been equipped with the latest weapons, including a variable Pulse Cannon, e-grenade launcher, and energy scythe. Powerful thrusters carry them at high speed over any terrain. A portable barrier shield repels most attacks, but can only be deployed for limited periods.
Pirate Grenadier
Location: Agon Wastes, Temple Grounds
Transcript: Space Pirate specializing in grenade combat. Powerful grenade launcher makes this enemy dangerous at range. Minimal close combat ability. The Space Pirates have begun to use an experimental energy grenade launcher in the field. The weapon is viewed as a mixed blessing to the Grenadier units; while the grenade launchers are powerful weapons, Grenadiers must leave their rifles behind to carry them. Fast-moving targets can close range on Grenadiers, rendering their main weapon somewhat ineffective.
Pirate Trooper
Location: Agon Wastes, Torvus Bog
Transcript: Starfaring brigand. Aggressive, well-armed bioform trained for combat and conquest. Sworn enemy of Samus Aran. The Space Pirates suffered a serious defeat at Tallon IV, yet they remain a powerful force for crime and disorder in the galaxy. Their technology continues to advance: even the lowly trooper has received numerous upgrades to his arsenal. A photonic power scythe and quantum assault cannon are now standard-issue weapons for all troopers.
Preed
Location: Torvus Bog
Transcript: Toxic gas-filled cybernetic bioform. Engage target at range if possible. Destruction of outer body will release a highly toxic cloud. The cybernetic Preeds are aggressive hunters used as patrol animals by the Space Pirates. They carry lethal Nohadin gas for use as a defense mechanism. If a Preed is ruptured, the gas within is violently released. This often proves fatal to the Preed’s killer.
Metroids
Infant Tallon Metroid
Location: Agon Wastes
Transcript: Genetically engineered energy parasite. Ramming attack will do minor damage. Exposure to Phazon will mutate them into a deadly version. The Space Pirates use Infant Tallon Metroids as a portable energy source. Small in size, they are easy to transport in large quantities. They are docile efficient organic batteries… until they are exposed to Phazon. At that point, they grow rapidly and acquire their full array of powers.
Tallon Metroid
Location: Agon Wastes
Transcript: Energy-craving parasite. Taken from planet Tallon IV. Target leeches bioenergy from its victims. Stunned by concussive blasts, vulnerable to dark energy. Space Pirates harvest and enslave Metroids for use in their operations. The Tallon Metroid will latch onto prey with powerful pincers, then proceed to drain its life energy. This causes the creature to grow in size and mass. The creatures are vulnerable to the chilling effect of dark energy, and can be detached by entering Morph Ball mode and deploying a Bomb
Dark Samus
Dark Samus 1 <<Missable Scan>>
Location: Agon Wastes
Transcript: Phazon-powered entity. Powerful distance attacks. Phazon energy shield repels all weapons. Wait until it is down to attack. Avoid close contact with target. Scans indicate the presence of Phazon and your genetic material within this entity. She wears a version of the Varia Suit, altered and augmented by the Phazon within her. Primary weapons include the Missile Launcher and a scattershot version of the Power Beam. Boost and Jump abilities are superior to yours. The ability to generate Phazon energy shields is also present.
Dark Samus 2 <<Missable Scan>>
Location: Sanctuary Fortress
Transcript: Reborn, enhanced and, vengeful. Enhanced beam system and Boost attacks added to arsenal. Stealth field generator present in armor. Tactical scans have identified several new battle systems in the armor of Dark Samus. She now wields a potent variant of your Charge Beam. Her Boost attack has been augmented, and the ability to render herself invisible is present as well. Bioscans suggest that Dark Samus can reform her body short of total atomic disruption. Extreme caution recommended.
Dark Samus 3
Location: Sky Temple Grounds
Transcript: Supercharged with Phazon energy. Target’s Phazon energy weaponry and defense systems are at full power. Phazon exposure has rendered Dark Samus invisible to your Dark Visor. Scans indicate that Dark Samus has absorbed tremendous levels of Phazon into her body: too much, perhaps. She can vent Phazon energy in the form of destructive blasts and protective shields: doing so will help her maintain stability. Exposure to Phazon has rendered her invisible to the Dark Visor. These new abilities, combined with her already formidable arsenal, place Dark Samus at the highest threat level.
Dark Samus 4
Location: Sky Temple Grounds
Transcript: Unstable Phazon energy form. Target can generate shield immune to all forms of attack except Phazon energy. Draw in expelled Phazon for use as a weapon. Dark Samus has temporarily become a being of pure yet unstable Phazon energy. She can generate a shield that is invulnerable to all attacks, save one — blasts of Phazon energy itself. Use your Charge Beam to collect Phazon energy that she expels, then fire it back at her. Direct hits will overload and disrupt her essence.
Walkthrough | 100% Maps | Missile Expansions | Missile Expansions (by Area) | Energy Tanks | Power Bomb Expansions | Sky Temple Keys | Dark Temple Keys | Beam Ammo Expansions | Missable Scans | Space Pirate Logs | Luminoth Lore | Trooer Logs | Creatures | Research | Boss Guide | Beam Combos | Extras Gallery | Endings