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Episode 80: Multiplayer in Metroid Retrospective
The whole gang is here as Andy, Dak, and Doom get together to look back, as well as look forward, on multiplayer in the Metroid series. What were some of the things we loved? What was responsible for some multiplayer experiences not being as good as they could have been?…
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Episode 79: What We Learned From Metroid Prime‘s Lead Designer (Kiwi Talkz Interviews Mike Wikan)
This week, we’re discussing a bunch of talking points that former lead designer of Retro Studios Mike Wikan shared with Kiwi Talkz. We can’t recommend listening to the full interview enough (check it out here!), but we’re here to give our thoughts on a couple topics they discussed, including the…
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Episode 75: The Golden Age of Metroid, Metroid LEGOs, Dread Pre-Orders, and More!
Dak is back, while Andy is off getting hitched (congratulations Andy and Sam!), as the show must go on. Doominal returns to join Dak for an in-depth reflection of the “Golden Age” of Metroid. We look back and reminisce on arguably the best time to be a Metroid fan. With…
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Episode 53: How Metroid Prime Trilogy Could Play and Control on the Switch!
The fellas are joined by longtime listener Doominal Crossing to talk Metroid Prime Trilogy and how it would look on the Switch. We talk about the best button mapping options, extra content ideas, what the multiplayer would look like, how amiibo might function, what quality-of-life improvements could be made and…
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Episode 47: Definitively Ranking Metroid Prime 2: Echoes
Welcome to the first episode of a brand new subseries called Definitive Ranking! In this series (inspired by the Zelda Dungeon series of the same name) we aim to rank each Metroid game in 10 key categories as they relate to other Metroid games, and see how each game stacks…
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Episode 45: Sanctuary Fortress – Mapping Metroid
Buckle in for one of our longest episodes yet as Mapping Metroid returns to analyze one of the most visually stunning area’s in the Metroid series: the Luminoth stronghold of Sanctuary Fortress! Hear our thoughts on the synthetic structures and how it feels so alive, how the music augments the…
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Episode 32: What Exactly Was Metroid Prime 1.5?
Welcome to another week of cut content analysis! This week we’re looking at two games that never were: Metroid Prime 1.5 and a Retro Studios remake of Metroid II! What exactly was 1.5? Why did it never get made? What concepts went on to live in other Metroid games? And…
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Episode 17: SA-X, Dark Samus, Little Birdie, and Examining the Use of Clones & Dopplegangers in Metroid
This week’s episode is all about the clones and dark versions of Samus in the Metroid series! We examine how Nintendo uses the classic trope in the series and talk about where it works (SA-X, Dark Samus, Ridley-X, and more) and where it doesn’t exactly hit the mark (Little Birdie,…