
Episode 257 – Definitively Ranking Metroid Prime: Federation Force
After a long layoff, Definitive Ranking returns, and this time we have our work cut out for us! We are tasked with ranking the most un-Metroid Metroid game there is, 2016’s multiplayer spinoff Federation Force! We give the game it’s due while talking about the deep customization options and solid gameplay and level design, while also unfortunately taking it to task for it’s shortcomings in the music, story, and art style department. We’re fair but forgiving, so come listen and see what you agree with!
Come play along, and as always, here’s the criteria for the Definitive Rankings:
- World / Atmosphere (the vibe, the setting, the mood)
- Art Style (design of Samus, the enemies, the graphics in general)
- Story (what works, what doesn’t)
- Pacing / Progression (are there any parts that really bog the player down, or is it still fun getting lost?)
- Gameplay / “Gimmick” (what new or different gameplay aspects we like)
- Items / Abilities (how are the powerups and are they cool and practical)
- Areas (how does each individual area look, feel, play, etc.)
- Enemies / Bosses (are they fun, creative, etc.)
- Expansions / Powerups (are the expansions hidden throughout the world fun, creative, and enjoyable to collect?)
- Music (are we humming along?)
Of course, all of these are subjective, and we’re putting our critics hats on, but we want to hear what you have to say on Bluesky!
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Andy Spiteri is the Webmaster of Omega Metroid and Host of the Omega Metroid Podcast, The Zelda Cast, and Virtual Theater. Probably drinking a Tim Horton’s Double Double as you read this.
