Episode 236 – Castlevania: Dawn of Sorrow: Inspired By Metroid
After a lengthy layoff, Inspired By Metroid returns! The recently released Castlevania Dominus Collection gave Andy an excuse to jump back into one of his favorite Metroidvania’s of all time – Castlevania: Dawn of Sorrow! Andy’s joined by ex-Bungie visual designer Andrew Elmore to talk Dawn of Sorrow and its incredible Soul system, the crazy amount of customization for your gameplay available, the disappointing art style change from Aria of Sorrow, the incredible bosses, the modern story setting and Soma Cruz as a protagonist, the incredible areas and bosses, Castlevania’s best ever post game mode (you can play as Alucard!!), and how the Souls system could potentially influence the direction that Metroid 6 takes!
Come hang out with us as we chat new and old school Castlevania PLUS check out Andrew’s portfolio!
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Andy Spiteri is the Webmaster of Omega Metroid and Host of the Omega Metroid Podcast, The Zelda Cast, and Virtual Theater. Probably drinking a Tim Horton’s Double Double as you read this.