In the final escape sequence in the game, if you have enough time, stop and save your friends! Not every creature on Zebes wanted to kill you, and we’re not going to leave the friendly creatures that helped us along the way to die alone! On the way to your ship, you’ll see the small nook where we first rolled into way back when that leads us to the room we fought the first Torizo in. Roll under, drop down and head through the blue door.
Keep making your way right and through the next room. You’ll see some familiar faces trapped in here: Dachora and the Etecoons! They showed us how to Shinespark and wall jump respectively, so the least we can do is help them out. Simply shoot the wall on the right of the room to break it and the friendly creatures will do the rest.
Walkthrough | Maps & Routes | Missile Expansions | Super Missile Expansions | Power Bomb Expansions | Energy Tanks | Reserve Tanks | Spring Ball | Boss Fights | Special Abilities | Help Your Friends! | Endings