Definitive Ranking,  Games,  Metroid Prime 3 Corruption,  Podcast

Episode 187 – Definitively Ranking Metroid Prime 3: Corruption

Definitive Ranking returns! This time around, we’re analyzing what’s often called the “weak link” of the Metroid Prime Trilogy, Metroid Prime 3: Corruption. We spend a lot of time debunking that weak link theory, talking about Corruption’s story as the best in the series, debate how Hypermode could have been better, complain about the lack of challenging expansions, gush about using Samus’s Gunship, ask if Prime 3 has that one killer song, and so much more! As an added bonus, here are Doom’s notes!

Come play along, and as always, here’s the criteria for the Definitive Rankings:

  • World / Atmosphere (the vibe, the setting, the mood)
  • Art Style (design of Samus, the enemies, the graphics in general)
  • Story (what works, what doesn’t)
  • Pacing / Progression (are there any parts that really bog the player down, or is it still fun getting lost?)
  • Gameplay / “Gimmick” (what new or different gameplay aspects we like)
  • Items / Abilities (how are the powerups and are they cool and practical)
  • Areas (how does each individual area look, feel, play, etc.)
  • Enemies / Bosses (are they fun, creative, etc.)
  • Expansions / Powerups (are the expansions hidden throughout the world fun, creative, and enjoyable to collect?)
  • Music (are we humming along?)

Of course, all of these are subjective, and we’re putting our critics hats on, but we want to hear what you have to say on Twitter!





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