Metroid II: Return of Samus Walkthrough
Welcome to the full 100% walkthrough for the first sequel in the Metroid series – 1991’s Return of Samus for the Game Boy! While part of the fun of any Metroid game is getting lost – and I definitely encourage you to break off the path and explore each area fully – I’m here to make sure your trek through SR388 is as painless as possible. Below you’ll find the game broken into sections, offering instructions on where to go, optional routes, all powerup expansion locations, strategies for all Metroid types, and detailed maps tying everything together.
Walkthrough
- A Few Things To Know Before Starting
- The Ruins – Alpha Metroids
- The Waterworks – Gamma Metroids
- The Complex – Gamma Metroids
- The Tower – Zeta Metroids
- The Tunnels – Omega Metroids
- The Finale – Queen Metroid
100% Map & Routes
Missile Expansions
Energy Tanks
Metroid Strategies
Arachnus
Endings
Official Manual